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==Directions==
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All n to Mausoleum Gates
  fly lighthouse, fly n 1 w 1
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==Walkthrough==
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Kill the mud golems
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gauntlets of protection from the corpse of a mud golem on the ground.
  
  All n to Mausoleum Gates
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open gate
  Kill the mud golems
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all n to An Aisle in the Mausoleum
    Consider:  A mud golem is neutral.  Strong against: EVIL Dis, plag, blind, poison, weaken
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  open gate
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  all n to An Aisle in the Mausoleum
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  kill undead corpse of riuldar for key ('a broken piece of a plaque')
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  south to Mausoleum Gates, all e, 3s, set traps, search
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  1d to The undead corpse of Ludoc - lure him up and trap him, then kill
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  back to Mausoleum Gates, then 4n, all e, search,e, then unl hatch
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  open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
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  all e, all s, d, unl gate e, open gate e, e
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kill undead corpse of riuldar for key ('a broken piece of a plaque')
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  [MANA 39 DEX -1 ][ pristine] a shimmering girdle
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  [MANA 42 INT 1 ][ pristine] an orb of magic
  
===Pode Page WT===
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south to Mausoleum Gates, all e, 3s, set traps, search (A broken piece of a plaque crumbles to dust. Searching the area, you find a secret grave in the floor.)
  
  1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice.
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1d to The undead corpse of Ludoc - lure him up and trap him, then kill
    Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.
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  2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.
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    Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.
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    Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).
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  3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.
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    Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.
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    Note ludoc key is slippery.
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  4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).
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    Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.
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  5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through
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    illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.
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    Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.
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  6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for
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    a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble
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    (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).
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  7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.
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    Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.
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  8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you
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    reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice
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    all mobs 1n and 2n.
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  9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.
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    (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.
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  10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.
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    SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.
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    Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.
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    Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.
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  11. You're done!
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==Equipment==
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Repelled by the malignant aura surrounding the undead corpse of Ludoc's death, a wooden key, engraved with a seal flies into Soleran's hands.
  Mud Golem
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    gauntlets of protection
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  Riuldar
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    [MANA 39 DEX -1 ][ pristine] a shimmering girdle
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    [MANA 42 INT 1 ][ pristine] an orb of magic
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  Ludoc
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    a leather headband adorned with several sharp bear teeth   
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  an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days)
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You get a leather headband adorned with several sharp bear teeth from the corpse of the undead corpse of Ludoc on the ground.
  the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%)
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  a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27)
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  Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31)
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  Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23)
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  a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2)
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  a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19)
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  a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1)
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  the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23)
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  a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2)
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  a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW  AN dr(5)
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back to Mausoleum Gates, then 4n, all e, search
  
== Silk's Anti-Paragraph WT ==
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Searching the area, you find a secret stairwell in the east wall.,e, then unl hatch
[http://noric.org/wiki/images/5/51/Eldrick%27s_Tomb.pdf Eldrick's]
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[[Category: Zone Walkthroughs]]
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Soleran unlocks the hatch. A wooden key, engraved with a seal crumbles to dust.
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open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
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all e, all s, d, unl gate e, open gate e, e

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