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==Directions==
 
==Directions==
 
   fly lighthouse, fly n 1 w 1
 
   fly lighthouse, fly n 1 w 1
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   All n to Mausoleum Gates
 
   All n to Mausoleum Gates
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   Kill the mud golems
 
   Kill the mud golems
     Consider:  A mud golem is neutral.  Strong against: EVIL Dis, plag, blind, poison, weaken
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     Consider:  A mud golem is neutral.  Strong against: EVIL  
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    Dis, plag, blind, poison, weaken
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   open gate
 
   open gate
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   all n to An Aisle in the Mausoleum
 
   all n to An Aisle in the Mausoleum
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   kill undead corpse of riuldar for key ('a broken piece of a plaque')
 
   kill undead corpse of riuldar for key ('a broken piece of a plaque')
   south to Mausoleum Gates, all e, 3s, set traps, search  
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   south to Mausoleum Gates, all e, 3s, set traps, search (A broken piece of a plaque crumbles to dust. Searching the area, you find a secret grave in the floor.)
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   1d to The undead corpse of Ludoc - lure him up and trap him, then kill
 
   1d to The undead corpse of Ludoc - lure him up and trap him, then kill
  back to Mausoleum Gates, then 4n, all e, search,e, then unl hatch
 
  open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
 
  all e, all s, d, unl gate e, open gate e, e
 
  
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  Repelled by the malignant aura surrounding the undead corpse of Ludoc's death, a wooden key, engraved with a seal flies into Soleran's hands.
  
===Pode Page WT===
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  back to Mausoleum Gates, then 4n, all e, search
  
   1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice.
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   Searching the area, you find a secret stairwell in the east wall.,e, then unl hatch
    Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.
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  2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.
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   open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
    Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.
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    Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).  
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   all e, all s, d, unl gate e, open gate e, e
  3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.
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    Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.
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    Note ludoc key is slippery.
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  4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).
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    Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.
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   5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through
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    illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.
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    Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.
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  6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for
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    a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble
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    (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).
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  7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.
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    Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.
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  8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you
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    reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice
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    all mobs 1n and 2n.
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   9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.
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    (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.
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  10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.
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    SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.
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    Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.
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    Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.
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  11. You're done!
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==Equipment==
 
==Equipment==
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     a leather headband adorned with several sharp bear teeth     
 
     a leather headband adorned with several sharp bear teeth     
  
  an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days)
 
  the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%)
 
  a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27)
 
  Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31)
 
  Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23)
 
  a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2)
 
  a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19)
 
  a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1)
 
  the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23)
 
  a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2)
 
  a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW  AN dr(5)
 
 
 
== Silk's Anti-Paragraph WT ==
 
[http://noric.org/wiki/images/5/51/Eldrick%27s_Tomb.pdf Eldrick's]
 
  
 
[[Category: Zone Walkthroughs]]
 
[[Category: Zone Walkthroughs]]

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