Latest revision |
Your text |
Line 5: |
Line 5: |
| | | |
| All n to Mausoleum Gates | | All n to Mausoleum Gates |
| + | |
| Kill the mud golems | | Kill the mud golems |
− | Consider: A mud golem is neutral. Strong against: EVIL Dis, plag, blind, poison, weaken | + | Consider: A mud golem is neutral. Strong against: EVIL |
| + | Dis, plag, blind, poison, weaken |
| + | |
| open gate | | open gate |
| + | |
| all n to An Aisle in the Mausoleum | | all n to An Aisle in the Mausoleum |
| + | |
| kill undead corpse of riuldar for key ('a broken piece of a plaque') | | kill undead corpse of riuldar for key ('a broken piece of a plaque') |
− | south to Mausoleum Gates, all e, 3s, set traps, search | + | |
| + | south to Mausoleum Gates, all e, 3s, set traps, search (A broken piece of a plaque crumbles to dust. Searching the area, you find a secret grave in the floor.) |
| + | |
| 1d to The undead corpse of Ludoc - lure him up and trap him, then kill | | 1d to The undead corpse of Ludoc - lure him up and trap him, then kill |
− | back to Mausoleum Gates, then 4n, all e, search,e, then unl hatch
| |
− | open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
| |
− | all e, all s, d, unl gate e, open gate e, e
| |
| | | |
| + | back to Mausoleum Gates, then 4n, all e, search |
| | | |
− | ===Pode Page WT===
| + | Searching the area, you find a secret stairwell in the east wall.,e, then unl hatch |
| | | |
− | 1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. | + | open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key |
− | Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.
| + | |
− | 2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.
| + | all e, all s, d, unl gate e, open gate e, e |
− | Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.
| + | |
− | Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).
| + | |
− | 3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.
| + | |
− | Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.
| + | |
− | Note ludoc key is slippery.
| + | |
− | 4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).
| + | |
− | Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.
| + | |
− | 5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through
| + | |
− | illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.
| + | |
− | Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.
| + | |
− | 6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for | + | |
− | a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble
| + | |
− | (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).
| + | |
− | 7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.
| + | |
− | Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.
| + | |
− | 8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you
| + | |
− | reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice
| + | |
− | all mobs 1n and 2n.
| + | |
− | 9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.
| + | |
− | (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.
| + | |
− | 10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.
| + | |
− | SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.
| + | |
− | Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.
| + | |
− | Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.
| + | |
− | 11. You're done!
| + | |
| | | |
| ==Equipment== | | ==Equipment== |
Line 69: |
Line 49: |
| a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5) | | a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5) |
| | | |
− |
| |
− | == Silk's Anti-Paragraph WT ==
| |
− | [http://noric.org/wiki/images/5/51/Eldrick%27s_Tomb.pdf Eldrick's]
| |
| | | |
| [[Category: Zone Walkthroughs]] | | [[Category: Zone Walkthroughs]] |