Editing How To Avoid Dying In CPK
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== ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) == | == ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) == | ||
− | Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, | + | Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, Mythions 88 and Urimar’s 68. In effect I had a great “childhood environment” to learn a lot of the aspects of med. Many players put up with my childlike questions and provided a great catalyst to improve my med play. Players like Elander, Jabari, Mythion, Taloc, Therac and Keirgar to name a few. I also bore the brunt of a Tharspasm on multiple occasions as he was not a fan of my casual willingness to try new things without having a clue of what I was doing. |
The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack to Aimon and Lycanthu's tech setup follows this article. | The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack to Aimon and Lycanthu's tech setup follows this article. | ||
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16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | 16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | ||
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To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | ||
− | + | Analysis of the 3bil death in Castiack | |
− | Link to full log from my POV is here: [ | + | Link to full log from my POV is here: [http://hunter.theyeti.org/omgscpked.txt] |
Background: | Background: | ||
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Let's review my current status: | Let's review my current status: | ||
− | # Purpose - Fail. | + | # Purpose - Fail. It doesn't make sense, I should have left. |
− | # Direction - Fail. I know all the directions in castiack like the back of my hand. But I did not review this with my team | + | # Direction - Fail. I know all the directions in castiack like the back of my hand. But, as it will turn out, I did not review this with my team so not all of us knew directions. |
− | # Escape Plan - Fail. I thoroughly thought through the escape plan by giving | + | # Escape Plan - Fail. I thoroughly thought through the escape plan by giving Tilda a poetry, an ec in, and he'd cover my escape. However, I failed to verify directions or assess his knowledge of the zone beforehand. I never thought of a personal escape plan dependent only on myself. |
# Sanctuary - Success. I am sanct'ed. But it turns out not to make a bit of difference except keeping me alive for maybe 2 more rounds. | # Sanctuary - Success. I am sanct'ed. But it turns out not to make a bit of difference except keeping me alive for maybe 2 more rounds. | ||
# Choke Points - Success. I knew these well. This is ok. | # Choke Points - Success. I knew these well. This is ok. | ||
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# Searching Doors w/ form. Not applicable. | # Searching Doors w/ form. Not applicable. | ||
# Watch where. Success! | # Watch where. Success! | ||
− | # Always be moving. | + | # Always be moving. Not applicable as I'm trying to hit Chojan, not avoid being hit by him. |
# Sac Corpses. Not applicable. | # Sac Corpses. Not applicable. | ||
# Helm while fighting. Not applicable. | # Helm while fighting. Not applicable. | ||
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# Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around. | # Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around. | ||
# Escape with menthol. Failure. I tried to, "c word". | # Escape with menthol. Failure. I tried to, "c word". | ||
− | # Wimpy 255 on. Failure | + | # Wimpy 255 on. Failure. |
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The hit: | The hit: | ||
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Things that would have made it less painful: | Things that would have made it less painful: | ||
# Don't enter CPK with redudant items you don't fully own. 4 CI Pholes, 2 CI helms, etc. | # Don't enter CPK with redudant items you don't fully own. 4 CI Pholes, 2 CI helms, etc. | ||
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