Difference between revisions of "The Cliff of Berkovic"

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(Walkthrough)
 
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Berkovic is a rather easy zone to learn and run. The main item of interest is the Gem of Souls. Some people still refer to it as the Heartstone, even though the name was changed a long time ago. The GOS is needed to cast the resurrection spell if you didn't already know. Beside from the GOS, the
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==Notes==
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  The zone doesn't repop with people inside, and keys aren't slippery
  
Dagger of Venom also loads here. It's a nifty little weapon for newbies. Both items are locatable.
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==Walkthrough==
  
The zone doesn't repop with people inside, and keys aren't slippery. In addition, keys can be retrieved in any order.
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  White dragon (a key of water)
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    - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first.  
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    His breath can hurt so set a high wimpy number. Loads white scales sometimes.
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    - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
  
To start, fly berkovic.
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  Wind Spirit (a key of wind)
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    - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key.
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    Two keys will load sometimes, get both so you can lock in.
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    - Consider: A wind spirit is neutral. Warrior.
  
  Demolish the dragon - White dragon (a key of water) - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes.
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  Fire Spirit (a key of fire)
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    - on same path as wind spirits
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    - Consider: ? Cleric 
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  Roper - (a warm brass key)
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    - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
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    - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
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  Tharad (a key of earth)  
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    - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
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    - Consider: Evil exudes from Tharad the Wizard's body. 
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  Berkovic
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    - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
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    - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,
  
Wind Spirit (a key of wind) - all s, d, 2e, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in.
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==Equipment==
 
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  Tharad
Fire Spirit (a key of fire) - on same path as wind spirits
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    - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
 
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    - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
Roper (a warm brass key) - all n, u (illusionary), 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
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  Berkovic   
 
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    Vemon
Tharad (a key of earth) - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w (using Roper's brass key), w
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    the Gem of Souls - Lev(0) Loc(hold) 5xResurrect
 
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Berkovic - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. Trap room n of Berkovic and lure him there. His sanc is disspellable. His key opens the chest which has a small treasure.
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[[Category: Zone Walkthroughs]]
 
[[Category: Zone Walkthroughs]]

Latest revision as of 12:19, 19 September 2016

Notes[edit]

 The zone doesn't repop with people inside, and keys aren't slippery

Walkthrough[edit]

 White dragon (a key of water) 
   - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. 
   His breath can hurt so set a high wimpy number. Loads white scales sometimes.
   - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 Wind Spirit (a key of wind) 
   - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. 
   Two keys will load sometimes, get both so you can lock in.
   - Consider: A wind spirit is neutral. Warrior.
 Fire Spirit (a key of fire) 
   - on same path as wind spirits
   - Consider: ?  Cleric  
 Roper - (a warm brass key) 
   - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
   - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
 
 Tharad (a key of earth) 
   - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
   - Consider: Evil exudes from Tharad the Wizard's body.  
 Berkovic 
   - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
   - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,

Equipment[edit]

 Tharad
   - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
   - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
 Berkovic    
   Vemon
   the Gem of Souls - Lev(0) Loc(hold) 5xResurrect