Difference between revisions of "Eldrick's Tomb"
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− | + | ===Pode Page WT=== | |
− | 1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much. | + | 1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. |
− | 2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's | + | Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much. |
− | 3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery. | + | 2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage. |
− | 4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq. | + | Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. |
− | 5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others. | + | Loot plaque which is key. This key does not make you pkable (but note you are in gnpk). |
− | 6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too). | + | 3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. |
− | 7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable. | + | Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. |
− | 8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n. | + | Note ludoc key is slippery. |
− | 9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after. | + | 4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). |
− | 10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note. | + | Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq. |
+ | 5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through | ||
+ | illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. | ||
+ | Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others. | ||
+ | 6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for | ||
+ | a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble | ||
+ | (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too). | ||
+ | 7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. | ||
+ | Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable. | ||
+ | 8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you | ||
+ | reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice | ||
+ | all mobs 1n and 2n. | ||
+ | 9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. | ||
+ | (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after. | ||
+ | 10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. | ||
+ | SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. | ||
+ | Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. | ||
+ | Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note. | ||
11. You're done! | 11. You're done! | ||
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a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5) | a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5) | ||
+ | |||
+ | == Silk's Anti-Paragraph WT == | ||
+ | [http://noric.org/wiki/images/5/51/Eldrick%27s_Tomb.pdf Eldrick's] | ||
[[Category: Zone Walkthroughs]] | [[Category: Zone Walkthroughs]] |
Latest revision as of 15:43, 30 October 2016
Directions[edit]
fly lighthouse, fly n 1 w 1
Walkthrough[edit]
All n to Mausoleum Gates Kill the mud golems Consider: A mud golem is neutral. Strong against: EVIL Dis, plag, blind, poison, weaken open gate all n to An Aisle in the Mausoleum kill undead corpse of riuldar for key ('a broken piece of a plaque') south to Mausoleum Gates, all e, 3s, set traps, search 1d to The undead corpse of Ludoc - lure him up and trap him, then kill back to Mausoleum Gates, then 4n, all e, search,e, then unl hatch open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key all e, all s, d, unl gate e, open gate e, e
Pode Page WT[edit]
1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much. 2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage. Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. Loot plaque which is key. This key does not make you pkable (but note you are in gnpk). 3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery. 4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq. 5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others. 6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too). 7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable. 8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n. 9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after. 10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note. 11. You're done!
Equipment[edit]
Mud Golem gauntlets of protection Riuldar [MANA 39 DEX -1 ][ pristine] a shimmering girdle [MANA 42 INT 1 ][ pristine] an orb of magic Ludoc a leather headband adorned with several sharp bear teeth
an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days) the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%) a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27) Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31) Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23) a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2) a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19) a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1) the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23) a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2) a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5)