Difference between revisions of "Lost Civilization"

From Heretical Apocalypse
Jump to: navigation, search
(Created page with "LOST CIVILIZATION Walkthrough by Malthae This is an awesome solo XP zone. The EQ that loads here is mostly useless, but you might as well get a few EQ points while you are XP...")
 
(Equipment)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
{{Infobox Zone
 +
| Designer            = Escher
 +
| Rooms                = 131
 +
| Re-Pop Time          = 28 mins
 +
| PK Type              = LPK Npk
 +
}}
 +
 +
 +
==Directions to Zone==
 +
Fly Lost, fly w 2
 +
==Explore Walkthrough==
 +
 +
  Exploration designer: Celylia
 +
  Max XP: 20,000,000
 +
  Suggested Level:
 +
 +
To get started:
 +
  From ent S, S, D, E, S, D, S, W, W, D, W, S, E, S to "A Stone Archway",
 +
  D to "A Road in the Forest" S, E, S, E, S, S, E, S, E, S GET ALL CORPSE,OPEN LOCKET,GET ALL LOCKET,DROP LOCKET "a small key made from obsidian"
 +
    Note: if the key wasn't in that locket there are two other places with a similar corps, find them in the woods and get the key
 +
  From "A Road in the Forest"  3S, W, 2S,2E,3S, E,2S, W, 2S, E, S, W, 3S to "The Gates of Kaliria"
 +
  From "The Gates of Kaliria" s,all w,s,w,2s, search,w to "Knee-deep in Muck"
 +
  From "Knee-deep in Muck" N, W, W, W, S, S, W, N, Up, Kill "Mandaleus" for "a small bar of black marble"
 +
  From Mandaleus d,s,e,2n,3e,s,e
 +
  At "A Stone Archway" unlock/open box, get tome box
 +
  From "The Gates of Kaliria" s,2w,3s,w,search,s,unlock/open seal,d to "A Damp Cavern"
 +
 +
Defeat Korangar
 +
  - From "A Damp Cavern" s, Kill Koranger 
 +
Don't be fooled by Vendange's appearance
 +
  - From "A Damp Cavern" w,s
 +
  Eliminate Tiniopia
 +
  - From "A Damp Cavern" 2w, Kill Tiniopia
 +
Destroy the great demon Ybbez
 +
  - From "A Damp Cavern" all w, Kill Ybbez
 +
 +
  Bring peace to the lost souls
 +
  - Kill 12 of "a lost soul"
 +
  Release the minions of the damned
 +
  - Kill 13 of "A minion of the damned"
 +
 +
==Equipment==
 +
  a minion of the damned
 +
  - a heavy stick - Lev(13) Loc(wield) 5d5 NoBits Cond(pristine - 185 Days)
 +
  - the torn remnants of a sash - Lev(15) Loc(waist) NoBits hr(-2) mana(20) Cond(pristine - 185 Days)
 +
  the guardian
 +
  - a ring of brass with green etchings - Lev(22) Loc(fing) NoBits hps(16) sbr(-3)
 +
  a twisted soldier
 +
  - a pair of solid wooden vambraces - Lev(21) Loc(arms) AC-ap(4) NoBits hr(5) ss(2) Cond(pristine - 185 Days)
 +
  a soldier
 +
  - a pair of heavy black boots - Lev(23) Loc(feet) AC-ap(3) AG sta(2) hps(20) Cond(pristine - 185 Days)
 +
  a short man
 +
  - a knife of black glass - Lev(21) Loc(wield) AC AW BSER 5d6 AE dr(0) Cond(pristine - 185 Days
 +
  Mandaleus
 +
  - a belt of black cloth - Lev(20) Loc(waist) NoBits mana(30) Cond(pristine - 185 Days) *6 eq pt*
 +
  Korangar
 +
  - the rod of spell turning - Lev(22) Loc(wield) AW 4d8 AE sbr(-4) ss(-3) Cond(pristine - 185 Days) 
 +
  Vendange
 +
  - a pair of white leather gloves - Lev(20) Loc(hands) NoBits mana(27) con(2) *2 eq pt*
 +
  Tiniopia
 +
  - a cloak of human hair - Lev(26) Loc(neck) AG sbr(-2) wis(-2) Cond(pristine - 185 Days)
 +
  Ybbez
 +
  - a band of demon skin - Lev(23) Loc(wrist) AG hps(21) sbr(2) *8 eq pts*
 +
  - the scalp of Ybbez - Lev(25) Loc(head) AC-ap(4) AG hps(24) wis(-3) *14 eq pts*
 +
 +
==Additional Notes==
 +
 
LOST CIVILIZATION Walkthrough by Malthae
 
LOST CIVILIZATION Walkthrough by Malthae
  

Latest revision as of 19:09, 15 January 2017

Lost Civilization
Zone Number: {{{Number}}}
Designer: Escher
Rooms: 131
Re-Pop Time: 28 mins
Exploration
Designer: {{{Exploration Designer}}}
XP: {{{Exploration XP}}}
Suggested Level: {{{Exploration Level}}}
Exploration Time: {{{Exploration Time}}}


Directions to Zone[edit]

Fly Lost, fly w 2

Explore Walkthrough[edit]

 Exploration designer: Celylia
 Max XP: 20,000,000
 Suggested Level:

To get started:

 From ent S, S, D, E, S, D, S, W, W, D, W, S, E, S to "A Stone Archway", 
 D to "A Road in the Forest" S, E, S, E, S, S, E, S, E, S GET ALL CORPSE,OPEN LOCKET,GET ALL LOCKET,DROP LOCKET "a small key made from obsidian"
   Note: if the key wasn't in that locket there are two other places with a similar corps, find them in the woods and get the key 
 From "A Road in the Forest"  3S, W, 2S,2E,3S, E,2S, W, 2S, E, S, W, 3S to "The Gates of Kaliria"
 From "The Gates of Kaliria" s,all w,s,w,2s, search,w to "Knee-deep in Muck"
 From "Knee-deep in Muck" N, W, W, W, S, S, W, N, Up, Kill "Mandaleus" for "a small bar of black marble" 
 From Mandaleus d,s,e,2n,3e,s,e
 At "A Stone Archway" unlock/open box, get tome box
 From "The Gates of Kaliria" s,2w,3s,w,search,s,unlock/open seal,d to "A Damp Cavern" 
Defeat Korangar
 - From "A Damp Cavern" s, Kill Koranger  
Don't be fooled by Vendange's appearance
 - From "A Damp Cavern" w,s
 Eliminate Tiniopia
 - From "A Damp Cavern" 2w, Kill Tiniopia
Destroy the great demon Ybbez
 - From "A Damp Cavern" all w, Kill Ybbez 
 Bring peace to the lost souls
 - Kill 12 of "a lost soul"
 Release the minions of the damned
 - Kill 13 of "A minion of the damned"

Equipment[edit]

 a minion of the damned
 - a heavy stick - Lev(13) Loc(wield) 5d5 NoBits Cond(pristine - 185 Days)
 - the torn remnants of a sash - Lev(15) Loc(waist) NoBits hr(-2) mana(20) Cond(pristine - 185 Days)
 the guardian
 - a ring of brass with green etchings - Lev(22) Loc(fing) NoBits hps(16) sbr(-3)
 a twisted soldier
 - a pair of solid wooden vambraces - Lev(21) Loc(arms) AC-ap(4) NoBits hr(5) ss(2) Cond(pristine - 185 Days)
 a soldier
 - a pair of heavy black boots - Lev(23) Loc(feet) AC-ap(3) AG sta(2) hps(20) Cond(pristine - 185 Days)
 a short man
 - a knife of black glass - Lev(21) Loc(wield) AC AW BSER 5d6 AE dr(0) Cond(pristine - 185 Days
 Mandaleus
 - a belt of black cloth - Lev(20) Loc(waist) NoBits mana(30) Cond(pristine - 185 Days) *6 eq pt*
 Korangar
 - the rod of spell turning - Lev(22) Loc(wield) AW 4d8 AE sbr(-4) ss(-3) Cond(pristine - 185 Days)  
 Vendange
 - a pair of white leather gloves - Lev(20) Loc(hands) NoBits mana(27) con(2) *2 eq pt*
 Tiniopia
 - a cloak of human hair - Lev(26) Loc(neck) AG sbr(-2) wis(-2) Cond(pristine - 185 Days)
 Ybbez
 - a band of demon skin - Lev(23) Loc(wrist) AG hps(21) sbr(2) *8 eq pts*
 - the scalp of Ybbez - Lev(25) Loc(head) AC-ap(4) AG hps(24) wis(-3) *14 eq pts*

Additional Notes[edit]

LOST CIVILIZATION Walkthrough by Malthae

This is an awesome solo XP zone. The EQ that loads here is mostly useless, but you might as well get a few EQ points while you are XPing.

From zone entrance, follow the path down into the forest: S, S, D, E, S, D, D (cramped), S (cramped), W, W, D, W, S, E, S (notice the stone archway, you will need to come back to this room), D. Now you are in the forest. Go: S, E, S, E, S, S, E, S, E, S You should now see: The half-decayed remains of a man are impaled upon a large stake. Type "GET ALL CORPSE", "OPEN LOCKET", "GET ALL LOCKET", "DROP LOCKET" You now have: a small key made from obsidian

Go into town. Backtrack to the first room in the forest: N. W. N, W, N, N, W, N, W, N, S, S, S, W, S, S, E, E, S, S, S, E, S, S, W, S, S, E, S, W, S, S, S,

You are now at: The Gates of Kaliria Go 4 South LOOK WOMAN She loads a special little thing from time to time, keep an eye on her. (SEARCH, S, SEARCH, E provides a little path to the back alley's if you want some easy XP with the rats) N, W, W, S, S, W, W, W, N, N, SEARCH, W

You are now in the Swamp N, W, W, W, S, S, W, You are now on An Island in the Swamp go N, Up

Kill Mandaleus (fully dissable) GET BAR CORPSE

Now, go back to the city D, S, W, N, N, E, E, E, S, E

Go back into the Forest: N, N, E, N, E, E, E, E, N, N,

Go back to the the Stone Archway: N, N, E, N, W, N, N, E, N, N, W, N, N, N, W, W, N, N, E, N, N, N, UP

UNLOCK STONE, OPEN STONE, GET ALL STONE,

Go back to the Temple: D, S, S, S, W, S, S, E, E, S, S, S, E, S, S, W, S, S, E, S, W, S, S, S, S, S, S, W, W, W, SEARCH, S, UNLOCK SEAL DOWN, OPEN SEAL, DOWN There are a couple cramped rooms down here. Go S, Kill Korangar (dissable, !bash, !trip) He loads: the rod of spell turning - Lev(21) Loc(wield) AW 4d8 AE sbr(-3) ss(-3) Cond(pristine - 185 Days) (Base I think) Go W and kill Vendange(dissable, !BS, trippable, bashable,) Go N, W, W, and kill Tiniopia(fully dissable, !trip, !bash) Tiniopia loads: a cloak of human hair - Lev(24) Loc(neck) AG sbr(-3) wis(-2) Cond(pristine - 185 Days)

Go W, W, and kill the big boss, Ybbez(dissable, !trip, !bash, !bs) he loads: a band of demon skin - Lev(23) Loc(wrist) AG hps(21) sbr(2) Cond(pristine - 185 Days) the scalp of Ybbez - Lev(24) Loc(head) AC-ap(4) AG hps(2Cool wis(-3) Cond(pristine - 185 Days)

You can get an easy 29 EQ points from this zone.

Also, In the City and Swamp, you can get some good xp.

Soldiers in the city load some wooden vambraces +6hr +2ss base

Guardians load some nice brass rings, I own a couple that have popped +30hp -3sbr

Soldier in the swamp loads: a pair of heavy black boots - Lev(22) Loc(feet) AC-ap(3) AG sta(2) hps(21) Cond(pristine - 185 Days)

Short man in the swamp loads: a knife of black glass - Lev(25) Loc(wield) AC AW BSER 5d6 AE dr(1) Cond(pristine - 185 Days)

Vandange has been known to drop Earth crystals.

You dont need the locket key, the door to the swamp is pickable. Keyword if I remember correctly is "stone". Other than that, good walkthrough.