Difference between revisions of "Derah Villadom"
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+ | {{Infobox Zone | ||
+ | | Designer = Derah Villadom | ||
+ | | Rooms = 97 | ||
+ | | Re-Pop Time = 30 mins | ||
+ | | PK Type = LPK | ||
+ | }} | ||
+ | |||
+ | |||
===Notes=== | ===Notes=== | ||
The only real note about the zone is that it is switched between day mode and night mode by triggers which toggle between the two. | The only real note about the zone is that it is switched between day mode and night mode by triggers which toggle between the two. | ||
Line 15: | Line 23: | ||
The prisoner has Silver Bracers which are chained to the wall. To get them go Evil DeRah and kill him. | The prisoner has Silver Bracers which are chained to the wall. To get them go Evil DeRah and kill him. | ||
− | Daytime Explore | + | ==Explore Walkthrough== |
+ | ===Daytime Explore=== | ||
− | Visit the priest in the church | + | Visit the priest in the church |
− | From ent: 7n, 3w, 2s, open door w, w | + | - From ent: 7n, 3w, 2s, open door w, w |
− | + | Visit the mayor's office | |
− | From church: e, 2n, 2w, | + | - From church: e, 2n, 2w, n, w, u |
− | Visit the prisoner | + | Visit the prisoner |
− | From mayor: d, 2e, d, pick/open cell n, n | + | - From mayor: d, 2e, d, pick/open cell n, n |
− | Smell the daisies | + | Smell the daisies |
− | From church: e, 4n, open door w, 2w | + | - From church: e, 4n, open door w, 2w |
− | Help yourself to some of the butcher's stock | + | Help yourself to some of the butcher's stock |
− | From mayor: d, e, n, w, kill any 2 cows in this area | + | - From mayor: d, e, n, w, kill any 2 cows in this area |
− | Take a stroll on the beach | + | Bring peace to the widow |
− | From grave (end of step 2): w, s, d, w | + | - From church: e, 2n, 2w, s, open door w, w (takes you into a destroyed house in nighttime/evil derah) e, n, 2e, 3s, pick gate e, e, s, e, d, u |
− | + | Take a stroll on the beach | |
− | + | - From grave (end of step 2): w, s, d, w | |
− | ==Nighttime Explore== | + | ===Nighttime Explore=== |
− | + | ||
− | + | to get to the vampire, you: have to kill the mayor during daytime (he can be dispelled and muffled) for 'miniature engraved key', then unl/open drawer, get key (a small house key) drawer. Then go into evil Derah | |
− | Stop the vampire | + | Stop the vampire |
− | go to the Mayor's house. | + | - go to the Mayor's house. |
NOTE: when you enter the mayor's house, a small house key crumbles, so if you leave the house, you can't go back in. | NOTE: when you enter the mayor's house, a small house key crumbles, so if you leave the house, you can't go back in. | ||
− | Bring down the iron golem | + | Bring down the iron golem |
− | From mayor: e, 2s, open door e, e | + | - From mayor: e, 2s, open door e, e |
− | Bring down the wooden golem | + | Bring down the wooden golem |
− | From mayor, e, s, 2e, s, open door w, w, u | + | - From mayor, e, s, 2e, s, open door w, w, u |
− | Eliminate the gorgon | + | Eliminate the gorgon |
− | the black bull that has the armor of the gorgon - from mayor, e, n, open door w, w (into pasture area, where the black bull roams). | + | - the black bull that has the armor of the gorgon - from mayor, e, n, open door w, w (into pasture area, where the black bull roams). |
− | Stomp out the hell hounds | + | Stomp out the hell hounds |
− | + | - wanders the streets | |
− | Defeat the werewolves | + | Defeat the werewolves |
− | + | - wanders the streets | |
− | in an abandoned house - from inkeeper: s, w, open door s, s | + | - in an abandoned house - from inkeeper: s, w, open door s, s |
− | in an old home - from innkeeper: 2s, e, s, open door w, w | + | - in an old home - from innkeeper: 2s, e, s, open door w, w |
− | in the field area | + | - in the field area |
[[Category: Zone Walkthroughs]] | [[Category: Zone Walkthroughs]] |
Latest revision as of 20:15, 30 October 2015
Derah Villadom | |
---|---|
Zone Number: | {{{Number}}} |
Designer: | Derah Villadom |
Rooms: | 97 |
Re-Pop Time: | 30 mins |
Exploration | |
Designer: | {{{Exploration Designer}}} |
XP: | {{{Exploration XP}}} |
Suggested Level: | {{{Exploration Level}}} |
Exploration Time: | {{{Exploration Time}}} |
Notes[edit]
The only real note about the zone is that it is switched between day mode and night mode by triggers which toggle between the two. There are two ways of toggling the Night zone on, that being by entering the Dark Portal and by visiting the Destroyed Home (Where it is rumored where the curse was placed).
Once the Night zone is toggled on, some changes happen in the zone: (1) You can not teleport nor phase out of the zone (2) the exit to the zone is gone, and the long eastern street loops upon itself north-south.
The only way to escape the night horrors is to visit the Grave in the graveyard, which will give you back to the light-of-day.
There are two scales of grouping levels for this zone. By day, the zone can be handled fairly well by a 3-to-4 person group in their mid-teens. At night, however, the same size group should be lvl 25+.
To get to kill the Vampire you must get the key, which is reset eq only, from the Mayor's desk in Daylight DeRah. Go nighttime DeRah and unlock the door to the Mayor and waste the Mayor/Vampire.
The prisoner has Silver Bracers which are chained to the wall. To get them go Evil DeRah and kill him.
Explore Walkthrough[edit]
Daytime Explore[edit]
Visit the priest in the church - From ent: 7n, 3w, 2s, open door w, w Visit the mayor's office - From church: e, 2n, 2w, n, w, u Visit the prisoner - From mayor: d, 2e, d, pick/open cell n, n Smell the daisies - From church: e, 4n, open door w, 2w Help yourself to some of the butcher's stock - From mayor: d, e, n, w, kill any 2 cows in this area Bring peace to the widow - From church: e, 2n, 2w, s, open door w, w (takes you into a destroyed house in nighttime/evil derah) e, n, 2e, 3s, pick gate e, e, s, e, d, u Take a stroll on the beach - From grave (end of step 2): w, s, d, w
Nighttime Explore[edit]
to get to the vampire, you: have to kill the mayor during daytime (he can be dispelled and muffled) for 'miniature engraved key', then unl/open drawer, get key (a small house key) drawer. Then go into evil Derah
Stop the vampire - go to the Mayor's house. NOTE: when you enter the mayor's house, a small house key crumbles, so if you leave the house, you can't go back in. Bring down the iron golem - From mayor: e, 2s, open door e, e Bring down the wooden golem - From mayor, e, s, 2e, s, open door w, w, u Eliminate the gorgon - the black bull that has the armor of the gorgon - from mayor, e, n, open door w, w (into pasture area, where the black bull roams). Stomp out the hell hounds - wanders the streets Defeat the werewolves - wanders the streets - in an abandoned house - from inkeeper: s, w, open door s, s - in an old home - from innkeeper: 2s, e, s, open door w, w - in the field area