Difference between revisions of "The Cliff of Berkovic"

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(Notes)
(Walkthrough)
 
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   White dragon (a key of water)  
 
   White dragon (a key of water)  
     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes.
+
     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first.  
 +
    His breath can hurt so set a high wimpy number. Loads white scales sometimes.
 
     - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 
     - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 +
    - after killing the dragon follow the path and go down to retrieve the key off the corpse which opens the door for toad
  
 
   Wind Spirit (a key of wind)  
 
   Wind Spirit (a key of wind)  
     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in.
+
     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key.  
 +
    Two keys will load sometimes, get both so you can lock in.
 
     - Consider: A wind spirit is neutral. Warrior.
 
     - Consider: A wind spirit is neutral. Warrior.
  

Latest revision as of 23:09, 8 July 2025

Notes[edit]

 The zone doesn't repop with people inside, and keys aren't slippery

Walkthrough[edit]

 White dragon (a key of water) 
   - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. 
   His breath can hurt so set a high wimpy number. Loads white scales sometimes.
   - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
   - after killing the dragon follow the path and go down to retrieve the key off the corpse which opens the door for toad
 Wind Spirit (a key of wind) 
   - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. 
   Two keys will load sometimes, get both so you can lock in.
   - Consider: A wind spirit is neutral. Warrior.
 Fire Spirit (a key of fire) 
   - on same path as wind spirits
   - Consider: ?  Cleric  
 Roper - (a warm brass key) 
   - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
   - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
 
 Tharad (a key of earth) 
   - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
   - Consider: Evil exudes from Tharad the Wizard's body.  
 Berkovic 
   - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
   - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,

Equipment[edit]

 Tharad
   - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
   - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
 Berkovic    
   Vemon
   the Gem of Souls - Lev(0) Loc(hold) 5xResurrect