Difference between revisions of "The Cliff of Berkovic"
From Heretical Apocalypse
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His breath can hurt so set a high wimpy number. Loads white scales sometimes. | His breath can hurt so set a high wimpy number. Loads white scales sometimes. | ||
- Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle, | - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle, | ||
| + | - after killing the dragon follow the path and go down to retrieve the key off the corpse which opens the door for toad | ||
Wind Spirit (a key of wind) | Wind Spirit (a key of wind) | ||
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==Equipment== | ==Equipment== | ||
| + | White Dragon | ||
| + | - white dragon scales | ||
Tharad | Tharad | ||
- a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt | - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt | ||
- the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50) | - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50) | ||
Berkovic | Berkovic | ||
| − | + | dagger of venom 6d5 bser !cleric !good 2 hr 2 dr poison +2%, plague +3% | |
the Gem of Souls - Lev(0) Loc(hold) 5xResurrect | the Gem of Souls - Lev(0) Loc(hold) 5xResurrect | ||
[[Category: Zone Walkthroughs]] | [[Category: Zone Walkthroughs]] | ||
Latest revision as of 10:46, 29 November 2025
Notes[edit]
The zone doesn't repop with people inside, and keys aren't slippery
Walkthrough[edit]
White dragon (a key of water) - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes. - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle, - after killing the dragon follow the path and go down to retrieve the key off the corpse which opens the door for toad
Wind Spirit (a key of wind) - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in. - Consider: A wind spirit is neutral. Warrior.
Fire Spirit (a key of fire) - on same path as wind spirits - Consider: ? Cleric Roper - (a warm brass key) - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs. - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse, Tharad (a key of earth) - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w - Consider: Evil exudes from Tharad the Wizard's body. Berkovic - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure. - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD. Perma fireshield, dis sanc,
Equipment[edit]
White Dragon - white dragon scales Tharad - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50) Berkovic dagger of venom 6d5 bser !cleric !good 2 hr 2 dr poison +2%, plague +3% the Gem of Souls - Lev(0) Loc(hold) 5xResurrect