Difference between revisions of "Thunderhoume"
From Heretical Apocalypse
(Created page with "Explore Thunderhoume Thunderhoume designed by Loviatar/Corax 25,000,000 Exploration designer: Celylia 1 - Recover the stolen goods from the master thief of Thunderhoume (rub...") |
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− | Explore Thunderhoume | + | :Explore Thunderhoume |
− | Thunderhoume designed by Loviatar/Corax | + | :Thunderhoume designed by Loviatar/Corax |
− | 25,000,000 Exploration designer: Celylia | + | :25,000,000 Exploration designer: Celylia |
− | 1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from | + | :1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from Master Thief) |
− | Master Thief) | + | :2 - Take down the dwarven guards (12) |
− | 2 - Take down the dwarven guards (12) | + | :3 - Defeat the dwarven clerics (5) one near entrance - (not "wounded ") |
− | 3 - Defeat the dwarven clerics (5) one near entrance - (not "wounded ") | + | :4 - Defeat the sentries in royal livery |
− | 4 - Defeat the sentries in royal livery | + | :5 - Eliminate the royal guard |
− | 5 - Eliminate the royal guard | + | :6 - Take down the King's champion |
− | 6 - Take down the King's champion | + | :7 - Defeat the high priest of Thunderhoume |
− | 7 - Defeat the high priest of Thunderhoume | + | :8 - Defeat Konal Thunor, the dwarven kin |
− | 8 - Defeat Konal Thunor, the dwarven kin | + | |
− | (dont bother killing dw. miners and workmen) | + | :(dont bother killing dw. miners and workmen) |
− | How to get the glimmering ruby ring. | + | :How to get the glimmering ruby ring. |
− | Getting there is easy, but the actually mob is difficult. I | + | :Getting there is easy, but the actually mob is difficult. I |
− | suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get | + | :suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get |
− | any help, 2-3 elems will work, wording when you need to. The mob, master | + | :any help, 2-3 elems will work, wording when you need to. The mob, master |
− | thief, is in a noflee room and is !backstab, which sux alot. So ummm | + | :thief, is in a noflee room and is !backstab, which sux alot. So ummm |
− | like it'll kinda hard. Easier if u got mana though. | + | :like it'll kinda hard. Easier if u got mana though. |
− | [Master Thief (ruby ring hr/dr) TW | + | :[Master Thief (ruby ring hr/dr) TW |
− | w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n | + | :w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n |
− | 3w all-n search d : Disp Plag | + | :3w all-n search d : Disp Plag |
− | use an ele stone to tank | + | :use an ele stone to tank |
− | 'other wise solo its alot of hitting and fleeing and healing then hitting again] | + | :'other wise solo its alot of hitting and fleeing and healing then hitting again] |
− | Enter 19, fly thunderhoume (or phase) | + | :Enter 19, fly thunderhoume (or phase) |
− | Enter @ | + | :Enter @ |
− | 1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search | + | :1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search |
− | down is thief, get prepared etc. and kill it. | + | :down is thief, get prepared etc. and kill it. |
− | Make sure u look at it and see if it loaded ring. It loads quite often. | + | :Make sure u look at it and see if it loaded ring. It loads quite often. |
− | Dragon with Topaz scales: at the bottom of the Mine Shafts. | + | :Dragon with Topaz scales: at the bottom of the Mine Shafts. |
− | from Master thief, up all-s all;w all-n then start going down | + | :from Master thief, up all-s all;w all-n then start going down |
− | from Arched: n e all-n d | + | :from Arched: n e all-n d |
− | [[Category: Zone Walkthroughs]] | + | :[[Category: Zone Walkthroughs]] |
Latest revision as of 17:26, 11 May 2018
- Explore Thunderhoume
- Thunderhoume designed by Loviatar/Corax
- 25,000,000 Exploration designer: Celylia
- 1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from Master Thief)
- 2 - Take down the dwarven guards (12)
- 3 - Defeat the dwarven clerics (5) one near entrance - (not "wounded ")
- 4 - Defeat the sentries in royal livery
- 5 - Eliminate the royal guard
- 6 - Take down the King's champion
- 7 - Defeat the high priest of Thunderhoume
- 8 - Defeat Konal Thunor, the dwarven kin
- (dont bother killing dw. miners and workmen)
- How to get the glimmering ruby ring.
- Getting there is easy, but the actually mob is difficult. I
- suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get
- any help, 2-3 elems will work, wording when you need to. The mob, master
- thief, is in a noflee room and is !backstab, which sux alot. So ummm
- like it'll kinda hard. Easier if u got mana though.
- [Master Thief (ruby ring hr/dr) TW
- w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n
- 3w all-n search d : Disp Plag
- use an ele stone to tank
- 'other wise solo its alot of hitting and fleeing and healing then hitting again]
- Enter 19, fly thunderhoume (or phase)
- Enter @
- 1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search
- down is thief, get prepared etc. and kill it.
- Make sure u look at it and see if it loaded ring. It loads quite often.
- Dragon with Topaz scales: at the bottom of the Mine Shafts.
- from Master thief, up all-s all;w all-n then start going down
- from Arched: n e all-n d