Difference between revisions of "The Barbegazian Alps"
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==Initial Notes== | ==Initial Notes== | ||
− | + | A few things about this zone before we get started: | |
− | + | ||
− | + | ||
− | + | ||
− | + | 1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner. | |
− | + | ||
− | + | 2) As a general rule, the mobs who aggro you will track and keep tracking. | |
− | + | Most are trapable, but once untrapped will continue to track. It is a good | |
− | + | idea to either kill them, or trap in front of and in the rooms you tick / fight, etc. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | 3) You can teleport from the zone, but there is a chance to fail. Word of recall to | |
+ | Trellor works as well. | ||
− | + | 4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely | |
+ | on this... better safe than sorry. | ||
+ | |||
+ | 5) Many of the mobs in the lower area are charmable. It takes some time walking | ||
+ | around and trying to charm them. Unless you have a big form, charms are key to running | ||
+ | the zone. I don't have a full list of the possible charms now, but if I get ambitious | ||
+ | later I will post. | ||
+ | |||
+ | 6) I highly suggest before trying to lead Alps you just go mess around in it for awhile | ||
+ | solo. Learn the area up to statue very well, where the high mv rooms are, etc etc. | ||
+ | |||
+ | Finally, note that I'm writing this from memory, and so some of the dirs may be off by a | ||
+ | room or two. Sorry. | ||
==Walkthrough== | ==Walkthrough== | ||
Line 39: | Line 42: | ||
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made. | 2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made. | ||
− | : | + | :''Note:'' You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them! |
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq. | 3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq. | ||
− | === | + | ===Part 1: The Statue=== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | a) Kangmi loads in the area around the bottom of the ski jump, and wanders around. | |
+ | He is a snowman that is ice shielded. | ||
− | + | :Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key. | |
+ | b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv. | ||
+ | Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither | ||
+ | mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife | ||
+ | mob in the area that is charmable. | ||
− | + | c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom | |
+ | exit that heads up the mountain to the statue. This area is high movement and has lots of | ||
+ | aggro mobs. Move quickly through here. | ||
− | + | d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue. | |
+ | Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue | ||
− | + | :Mage mob, sanced ice shielded, plagueable. !dis. | |
− | + | Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain, | |
+ | and take a few hundred hps worth of damage. Statue loads glacial hand. | ||
+ | ===Part 2: The First Iona=== | ||
− | + | a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues | |
+ | will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s, | ||
+ | w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner | ||
+ | loads key for Legial. You can either kill both, or blind the Sulad and just kill learner. | ||
− | + | :Both are cleric mobs. Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc. | |
− | + | b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian | |
+ | loads in this area and is charmable. | ||
− | + | c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect | |
+ | invisibility, and loads a water essence, key, and some other misc. stuff. | ||
− | + | :Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals. | |
− | + | d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth, | |
+ | who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable | ||
+ | and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key. | ||
− | + | e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from | |
+ | the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box, | ||
+ | g all box. Return to your form with the box key. | ||
− | + | f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr. | |
− | + | :Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything. | |
− | + | g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr. | |
− | + | :Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill. | |
− | + | h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to | |
+ | explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that | ||
+ | is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs, | ||
+ | casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one | ||
+ | that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type | ||
+ | "hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w. | ||
− | + | :Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight. | |
+ | i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split | ||
+ | into several other parts, all mage mobs that cast. | ||
− | + | :When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges. | |
− | + | ===Part 3: The Money Mobs=== | |
− | + | a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little | |
+ | of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map | ||
+ | font 5), with this in it: | ||
− | + | A large pile of snow blocks part of the path. | |
− | + | Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you | |
+ | have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open | ||
+ | up the next part. | ||
− | + | b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go | |
+ | all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn | ||
+ | annoying. If you get hit by one I suggest you just kill it. | ||
− | + | c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people | |
+ | who failed ski ramp. Kill him and loot. | ||
− | + | d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace. | |
− | + | :Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill | |
− | + | e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus. | |
+ | Same routine as with Necromancer | ||
− | + | f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done! | |
[[Category: Zone Walkthroughs]] | [[Category: Zone Walkthroughs]] |
Latest revision as of 12:04, 22 October 2014
The Barbegazian Alps | |
---|---|
Designer: | Arethusa |
Rooms: | 176 |
Re-Pop Time: | 2 hours |
PK Type: | LPK, NPK, CPK |
Exploration | |
Designer: | {{{Exploration Designer}}} |
XP: | {{{Exploration XP}}} |
Suggested Level: | {{{Exploration Level}}} |
Contents
Initial Notes[edit]
A few things about this zone before we get started:
1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner.
2) As a general rule, the mobs who aggro you will track and keep tracking. Most are trapable, but once untrapped will continue to track. It is a good idea to either kill them, or trap in front of and in the rooms you tick / fight, etc.
3) You can teleport from the zone, but there is a chance to fail. Word of recall to Trellor works as well.
4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely on this... better safe than sorry.
5) Many of the mobs in the lower area are charmable. It takes some time walking around and trying to charm them. Unless you have a big form, charms are key to running the zone. I don't have a full list of the possible charms now, but if I get ambitious later I will post.
6) I highly suggest before trying to lead Alps you just go mess around in it for awhile solo. Learn the area up to statue very well, where the high mv rooms are, etc etc.
Finally, note that I'm writing this from memory, and so some of the dirs may be off by a room or two. Sorry.
Walkthrough[edit]
How to Make Skis[edit]
1) Fly to zone (fly Nae, walk N to zone ent)
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.
- Note: You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.
Part 1: The Statue[edit]
a) Kangmi loads in the area around the bottom of the ski jump, and wanders around. He is a snowman that is ice shielded.
- Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key.
b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv. Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife mob in the area that is charmable.
c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom exit that heads up the mountain to the statue. This area is high movement and has lots of aggro mobs. Move quickly through here.
d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue. Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue
- Mage mob, sanced ice shielded, plagueable. !dis.
Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain, and take a few hundred hps worth of damage. Statue loads glacial hand.
Part 2: The First Iona[edit]
a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s, w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner loads key for Legial. You can either kill both, or blind the Sulad and just kill learner.
- Both are cleric mobs. Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc.
b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian loads in this area and is charmable.
c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect invisibility, and loads a water essence, key, and some other misc. stuff.
- Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals.
d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth, who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key.
e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box, g all box. Return to your form with the box key.
f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr.
- Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything.
g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr.
- Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill.
h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs, casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type "hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w.
- Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight.
i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split into several other parts, all mage mobs that cast.
- When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges.
Part 3: The Money Mobs[edit]
a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map font 5), with this in it:
A large pile of snow blocks part of the path.
Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open up the next part.
b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn annoying. If you get hit by one I suggest you just kill it.
c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people who failed ski ramp. Kill him and loot.
d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace.
- Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill
e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus. Same routine as with Necromancer
f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done!