Difference between revisions of "The Gloumewood Farm"
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+ | {{Infobox Zone | ||
+ | | Designer = Ardothica | ||
+ | | Rooms = 141 | ||
+ | | Re-Pop Time = 45 mins | ||
+ | | PK Type = LPK NPK | ||
+ | }} | ||
+ | |||
+ | = Milk that heals you when you drink jug = | ||
+ | |||
+ | |||
+ | ; 1. get brass milk jug off farmhand in barn hay mound | ||
+ | |||
+ | ; 2. fill jug | ||
+ | : find dairy cow, trap it | ||
+ | : hold jug, milk cow jug; random chance of "The cow moos with pleasure as you milk it like an expert." or "The cow seems to have taken offense at something you have done. It turns on you and attacks!" | ||
+ | : flee if cow attacks. don't ice cow. | ||
+ | : takes about 10 successful milks to fill the jug. | ||
+ | ; 3. drink the milk | ||
+ | : Four drinks empty the jug. Each drink heals for about 25-50, it's approximately a cure serious. It's worse than potions and only really useful when potions are banned, such as in belt champs. | ||
+ | |||
+ | <code> | ||
+ | You drink the milk. | ||
+ | An aura of blue energy surrounds you, healing your wounds. | ||
+ | </code> | ||
+ | |||
+ | |||
+ | = Explore = | ||
+ | |||
Objectives | Objectives | ||
-01- Raid the chicken coop | -01- Raid the chicken coop |
Latest revision as of 23:04, 20 February 2016
The Gloumewood Farm | |
---|---|
Zone Number: | {{{Number}}} |
Designer: | Ardothica |
Rooms: | 141 |
Re-Pop Time: | 45 mins |
Exploration | |
Designer: | {{{Exploration Designer}}} |
XP: | {{{Exploration XP}}} |
Suggested Level: | {{{Exploration Level}}} |
Exploration Time: | {{{Exploration Time}}} |
Milk that heals you when you drink jug[edit]
- 1. get brass milk jug off farmhand in barn hay mound
- 2. fill jug
- find dairy cow, trap it
- hold jug, milk cow jug; random chance of "The cow moos with pleasure as you milk it like an expert." or "The cow seems to have taken offense at something you have done. It turns on you and attacks!"
- flee if cow attacks. don't ice cow.
- takes about 10 successful milks to fill the jug.
- 3. drink the milk
- Four drinks empty the jug. Each drink heals for about 25-50, it's approximately a cure serious. It's worse than potions and only really useful when potions are banned, such as in belt champs.
You drink the milk.
An aura of blue energy surrounds you, healing your wounds.
Explore[edit]
Objectives -01- Raid the chicken coop -02- Flirt with the farmer's daughter -03- Fetch some fresh milk -04- Explore an underground lake -05- Discover Magdono's stash -06- Steal the witch's cookbook -07- Brew a bubbly Flames of Infinity potion -08- Eradicate the lybicats and save the fairies -09- Eradicate the lybicats and save the fairies -10- Eradicate the lybicats and save the fairies -11- Prove your mettle to the Queen of the Forest Fairies
Keys List - a key to the farm from fist farmhand (for) Door at Entrance - shiny key from pants on clothesline (for) Door to Farmhouse - a needle from haystack (for) Barn - the coop key from Aitrilla in the Farmhouse (for) the Chicken Coop - a mossy key from Osiquine (kill a black cat 9 times from forest level 1) (for) Decrepit House - An iron key from the Decrepit House, open drawer, search drawer (for) chest in upper level of Decrepit House
Walkthrough
- BEFORE STARTING THIS EXPLORE: make sure you and all of your formies can teleport or have menthol potions (can be purchased in Trellor) - BEFORE STARTING THIS EXPLORE: "cast locate jug". The "brass milk jug" doesn't load frequently, and you can't complete the explore without it! - BEFORE STARTING THIS EXPLORE: "cast locate jar". The "a jar of magnesium powder" loads most of the time, but not always, and you can't complete the explore without it! - NOTE: You have to kill 30+ evil mobs (can create align issues) that need to be dispelled and that trip a lot. Will be much easier if you have a tank and a caster than completing solo.
- ENTER THE FARM: At entrance, kill farmhand for "a key to the farm", and unlock gate, OR pick gate, and open gate, go 3 east to bridge.
- GET THE FARMHOUSE KEY: From bridge: e; s; /5 search pants; get key pants
- OBJECTIVE 05: from the pants: /2 n; /3 e; unl door north; open door n; n; /10 search; u
- OBJECTIVE 01: if you are lucky, when you enter the hidden up in the above step, Aitrilla will follow you up. Either in the attic room or the entry room of the farmhouse, kill Aitrilla for "the coop key". Then from the entrance to the farmhouse, go: /2 w; all s; unl door; open door; s
- OBJECTIVE 02: go to the haystack in the northeast corner of the zone (e, n from ent to farmhouse), and go: u; d; get needle; u; w; e; /4-5 s; w; unl doors south; open doors south (ent to barn); all south; u (not shown); n
- OBJECTIVE 03: in the barn loft where you are in the step above, kill the farmhand that has the "brass milk jug". leave the barn, and look around in between the bridge, coop, farmhouse, and barn for "a black and white dairy cow", hold the "brass milk jug", and type "MILK COW". blind the cow and flee if she attacks, then come back and try again.
- OBJECTIVE 04: from the bridge, go: /2 w (to the well); turn handle (lowers well bucket); all down; e (hidden). this is cramped so send one formie at a time.
- PREP FOR OBJECTIVE 07: from the bridge, go: e; n; w (not shown), then walk north/south looking for red river newts. kill the newts, then search corpse till "the eyes of a river newt" appear, and get "the eyes of a river newt" from the corpse. from the door to the farmhouse (outside), go: w (to the tree); u; kill snake; search corpse till "the scales of a black snake" appear, and get "the scales of a black snake" from the corpse.
- GETTING INTO NPK AREA: from the door to the farmhouse (outside), go: w; n; e; type "ENTER RING"; get full, get invis, sneak, and spell up; type "PRAY". You will be ported to the forest level 1. If you are in a form, you will all probably be transported to separate locations. It might be best to tell them all to stay there and you walk around and pick them up. There are a lot of hidden mobs here. Walk around and look for your form members and get everyone together.
- MORE PREP FOR OBJECTIVE 07: on forest level 1, find this room on the eastern side of the forest: "A Dark and Gloomy Forest" (Desc: You are at the bottom of a steep cliff. By staying close to its base, you could make your way along the trail to the north. Other paths lead into the dense undergrowth to the west and south. A feral odor, pungent and sour, nearly overwhelms your senses. It seems to be emanating from the rocky eastern wall.) You will go east (hidden), From there, get full, get invis, sneak, and spell up, because you have to fight in a gas-filled tunnel that will eat your hps. go: e (hidden); and kill bat, then search corpse till "a pair of leathery bat’s wings" appear, and get "a pair of leathery bat’s wings" from the corpse. then go back west out of the gas tunnel. remember where this tunnel is at - you'll be back later to prep for objective 11.
- KEY FOR OBJECTIVES 06 & 07: walk around forest level 1 looking for “a black cat” (hidden - i used "look black" to find it). Try to get full and spelled up and clear out any lybicats from the room before you engage the black cat. The cat has nine lives, so you have to kill it nine times, at which point, Osquine pops out and attacks. Kill Osquine for "a mossy key".
- OBJECTIVES 06 and 07: in the middle of forest level 1, you'll find an e; n; n; path that takes you to the door of the Decrepit House, where you will complete objectives 06 and 07. unl door n; open door n; n; open door e; e; open drawer; /5 search drawer; get all drawer (to get "an iron key" and "a jar of magnesium powder"). w; /10 search; u (revealed by search); unl crate; get all crate; unl chest; get all chest; d; unl door n; open door n; get stick cauldron; hold stick; put magnesium ("a jar of magnesium powder") cauldron; put eyes ("the eyes of a river newt") cauldron; put wings ("a pair of leathery bat’s wings") cauldron; put scales ("the scales of a black snake") cauldron. When you "look in cauldron", you should see 4 things: "a jar of magnesium powder" "the eyes of a river newt" - note: you might have two of these in your inventory. MAKE SURE ONLY ONE of these is in the cauldron "a pair of leathery bat’s wings" "the scales of a black snake" Type "STIR"; get potion cauldron. NOTE: The components don’t last long, so you need to make the potion as soon as you can after popping them or this wont work; it's why this explore WT is written in this order, instead of doing objectives 08, 09, 10, and 11 before this. Also, if you screw up the potion, the components will likely pop again before the explore timer expires so complete the rest of the explore, and leave the zone, giving you time to get the components to repop and get them again and try objectives 06 and 07 again.
- OBJECTIVES 08, 09, 10 - FOREST LEVEL 1: walk around forest level 1 and kill all the lybicats. most will need to be dispelled. they are fairly easy to dispel, plaugue, and blind, but note that they trip a lot and can inflict moderate damage - if solo, blind them and take 1-2 at a time so you aren't tripped to death. Once you have killed all the lybicats on forest level 1, proceed to next step.
- OBJECTIVE 11: on forest level 1, find this room on the eastern side of the forest: "A Dark and Gloomy Forest" (Desc: You are at the bottom of a steep cliff. By staying close to its base, you could make your way along the trail to the north. Other paths lead into the dense undergrowth to the west and south. A feral odor, pungent and sour, nearly overwhelms your senses. It seems to be emanating from the rocky eastern wall.) You will go east (hidden), From there, get full, get invis, sneak, and spell up, go: /3 e (hidden); u (hidden); dispel plauge and kill Tyssa; /5 search corpse; get all corpse (make sure you got "Tyssa’s bloody heart"). From Tyssa go: d; /3 w; s, w, s, d, s, w, n. Here is Ohnalia, the Queen of the Forest Fairies. Give Tyssa’s Heart to Ohnalia. She drops eq when you do this, so get all.
- OBJECTIVES 08, 09, 10 - FOREST LEVEL 2: walk around forest level 2 and kill all the lybicats.
NOTES FROM TWO OTHER WALKTHROUGHS FOUND ON THE WEB
Brew a bubbly Flames of Infinity potion
You get a book entitled "The Joy of Potions"
When you "look book", you see:
This well-used book has a dark leather cover and yellowed pages. Bookmarks of all sizes are in numerous places throughout the book. Several pages are dog-eared as well. Opening to the index, you see that four of the entries are underlined: The Serpent's Fire………..page 15 The Leech's Kiss………….page 47 The Flames of Infinity…….page 61 The Vermin's Breath……….page 89
When you "look 61" you see:
Turning to page 61, you see an eight-lined poem. It reads: From fire to fire Makes a harmonious base, Add both of the eyes From a waterlizard's face. Into the cauldron Mix leathery wings, Last to be stirred Are the scaly rings.
The jars you get
Gloumewood Farm Walkthrough by Malthae
Basic Walkthrough with a little EQ: This zone has some excellent XP as well, so kill things along the way. At Entrance, kill farmhand, take a key to the farm. Also keep an eye out for the farmhands with a fistful of nails. (door is pickable too) Unlock/open the door E, and go 4 E, 1 S Search Pants, get key pants, this is the shiny key go 2 N, 3 E, unlock door N, go N and kill Aitrilla, she loads the coop key and Aitrilla's ring (lvl 14 +2str +2dam) Go S, W, N, E Type ENTER RING then PRAY and you will be ported to the forest level 1 If you are in a form, you will all probably be transported to separate locations. It might be best to tell them all to stay there and you walk around and pick them up. There are a lot of hidden mobs here. You need to find the mob "a black cat" but do not take a DOWN exit yet, stay on this level. Try to clear out any lybicats from the room before you engage the cat. Once you engage, just keep tripping. You have to kill the cat nine times, then Osquine pops out, as long as you keep them down, they aren't to hard. Osquine loads: Osiquine's hooded black cloak Lvl 15 Loc About Multislot Head AG AN AC AT AW Mana 30 SS -1 and either: Osiquine's Staff of Maleficence Lvl 16 Loc Wield AG AN AC AT AW Smite-Good Long Mana 35 Armor -20 5d6 or: Osiquine's Staff of Virtue Lvl 16 Loc Wield AE AN AC AT AW Smite-Evil Long Mana 35 Armor -20 5d6 and a mossy key.
Now you need to find this room on the eastern side of the forest: A Dark and Gloomy Forest You are at the bottom of a steep cliff. By staying close to its base, you could make your way along the trail to the north. Other paths lead into the dense undergrowth to the west and south. A feral odor, pungent and sour, nearly overwhelms your senses. It seems to be emanating from the rocky eastern wall.
It has an illusionary E exit. Go 3 E, UP Kill Tyssa, the leader of the lybicats (Dispellable) Tyssa loads: Tyssa's skin Loc ABOUT Lvl 17 +3 DR +1 STR +1 SS
Search her corpse and also get: Tyssa's bloody claws Lvl 20 Loc Feet Hands AC AM HR -2 DR 3 and Tyssa's bloody heart Lvl 13 Loc Hold AG HP 25 Con 2
From Tyssa, go D, 3 W, S, W, S, W, D, S, W, N Here is Ohnalia, the Queen of the Forest Fairies, she's got a pretty cool res wand. Now, there are two ways you can do this: 1. Kill Ohnalia and loot her. (Dissable Sanc, Perma Iceshield) 2. Give Tyssa's Heart to Ohnalia and she will gladly give you her wand and gown for free. She drops it and gives you a nice sanc too =)
Ohnalia's wand Item Type: WAND Lvl:10 Level 31 spell of resurrect. Holds 1 charges and has 1 charges left. Affects: -3 to SAVING_ROD
a tiny gown of woven orchid petals Lvl 10 Loc Body Mana 25
There are so many secrets to this zone! I'll post most of them in a separate file.
Gloumewood Farm, The
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Submitted By: Malthae
This zone has some excellent XP as well, so kill things along the way. Walk-through
At Entrance, kill farmhand, take a key to the farm. Also keep an eye out for the farmhands with a fistful of nails. (door is pickable too) Unlock/open the door E, and go 4 E, 1 S.
Search Pants, get key pants, this is the shiny key go 2 N, 3 E, unlock door N, go N and kill Aitrilla, she loads the coop key and Aitrilla’s ring (lvl 14 +2str +2dam).
Go S, W, N, E Type ENTER RING then PRAY and you will be ported to the forest level 1 If you are in a form, you will all probably be transported to separate locations. It might be best to tell them all to stay there and you walk around and pick them up.
There are a lot of hidden mobs here. You need to find the mob “a black cat” but do not take a DOWN exit yet, stay on this level.
Try to clear out any lybicats from the room before you engage the cat. Once you engage, just keep tripping. You have to kill the cat nine times, then Osquine pops out, as long as you keep them down, they aren’t to hard. Osquine loads:
Osiquine’s hooded black cloak Lvl 15 Loc About Multislot Head AG AN AC AT AW Mana 30 SS -1
and either: Osiquine’s Staff of Maleficence Lvl 16 Loc Wield AG AN AC AT AW Smite-Good Long Mana 35 Armor -20 5d6
or:
Osiquine’s Staff of Virtue Lvl 16 Loc Wield AE AN AC AT AW Smite-Evil Long Mana 35 Armor -20 5d6 and a mossy key.
Now you need to find this room on the eastern side of the forest:
A Dark and Gloomy Forest
You are at the bottom of a steep cliff. By staying close to its base, you could make your way along the trail to the north. Other paths lead into the dense undergrowth to the west and south. A feral odor, pungent and sour, nearly overwhelms your senses. It seems to be emanating from the rocky eastern wall.
It has an illusionary E exit. Go 3 E, UP Kill Tyssa, the leader of the lybicats (Dispellable)
Tyssa loads:
Tyssa’s skin Loc ABOUT Lvl 17 +3 DR +1 STR +1 SS
Search her corpse and also get:
Tyssa’s bloody claws Lvl 20 Loc Feet Hands AC AM HR -2 DR 3
and
Tyssa’s bloody heart Lvl 13 Loc Hold AG HP 25 Con 2
From Tyssa, go D, 3 W, S, W, S, W, D, S, W, N.
Here is Ohnalia, the Queen of the Forest Fairies, she’s got a pretty cool res wand.
Now, there are two ways you can do this:
1. Kill Ohnalia and loot her.
2. Give Tyssa’s Heart to Ohnalia and she will gladly give you her wand and gown for free.
Ohnalia’s wand Item Type: WAND Lvl:10 Level 31 spell of resurrect.
Holds 1 charges and has 1 charges left. Affects: -3 to SAVING_ROD
a tiny gown of woven orchid petals Lvl 10 Loc Body Mana 25 Secrets Keys List
a key to the farm from fist farmhand—> Door at Entrance shiny key from pants on clothesline—-> Door to Farmhouse a needle from haystack—> Barn the coop key from Aitrilla in the Farmhouse—> the Chicken Coop a mossy key from Osiquine (kill a black cat 9 times from forest level 1)—> Decrepit House An iron key from the Decrepit House, open drawer, search drawer—> chest in upper level of Decrepit House
Kiss the frog!
a strange frog——Level 1 of the forest, near the dead end just E of the Decrepit House, wanders a lot though.
find it, kiss it: he’ll give you an egg.
Hold egg, use egg, and you’ll get one of a few things: a 35tick sanc a treasure the key to Kukdheuda a terrible stench (eeewww) and maybe a couple other things. also search the corpses of the chickens in the farm to get a unfertilized egg that when used cast’s cure critic on you Milk the cows!
A strapping farmhand in the top of the barn loads a brass milk jug. Kill him and take it. Find a black and white dairy cow, hold the jug and type MILK COW blind the cow then flee if he attacks Cure Critic milk! The Joy Of Potions!
You have to search the corpses of different animals to get the components to make these awesome potions.
After you get the mossy key from Osquine go to the down exit. from the down exit, go N, N, W, N, E, N, unlock door N, go N E open drawer, search drawer, get all drawer.
go W, search for UP, go UP Unlock chest, g a chest.
open crate, g a crate (base components for the potions) go D, N to the cauldron.
The components and the potions don’t last long, so it’s hard to judge their usefulness, but they are friggin awesome no doubt. To make each potion, put the components in the cauldron.
Get the stick from the cauldron
type STIR
—————————————————————————————
This well-used book has a dark leather cover and yellowed pages. Bookmarks of all sizes are in numerous places throughout the book. Several pages are dog-eared as well. Opening to the index, you see that four of the entries are underlined:
The Serpent’s Fire………..page 15 The Leech’s Kiss………….page 47 The Flames of Infinity…….page 61 The Vermin’s Breath……….page 89
—————————————————————————————
The Serpent’s Fire………..page 15 Turning to page 15, you see an eight-lined poem. It reads:
From the sky to the fire (a small jar of pure rainwater – from the crate in the Decrepit House) You shall start with this, Adding the part That doth make the hiss. (a slithering black snake – the forked tongue of a snake from snake in the tree next to the well) And two of the bumps From that which does hop, (a dark green toad – the wart of a toad , under the bridge) And the foot of a fowl (A large hen – a chicken’s foot) Before you may stop.
[ pristine] a hefty, gnarled stick, capped with a skull [ pristine] a small jar of pure rainwater ! [ pristine] a chicken’s foot [ pristine] the wart of a toad ! [ pristine] the forked tongue of a snake ! [ pristine] the wart of a toad
Object: the Serpent’s Fire potion [vial potion serpent fire] Item Type: POTION Effects: NOEGG FRAGILE Equipable Location(s): TAKE Weight: 1 Value: 1 Level Restriction: 0 The object appears to be in perfect pristine condition. Days Left: 0 Level 21 spells of fireshield Affects: -2 to SAVING_BREATH
—————————————————————————————
The Leech’s Kiss………….page 47
Turning to page 47, you see an eight-lined poem. It reads: From the earth to the fire With a powder so fine, (a cracked jar filled with rich soil – from the crate in the Decrepit House) Next come the bloodworms, (Leeches down the well, “turn handle” to get down there, need to collect nine of them) Of these you add nine. An amphibious orb (eye’s of a water newt – on the river go around from the bridge) Is stirred in the brew, And finally the death leaves, (hemlock leaves – 2nd level of the forest, g a bush) In the cauldron put too.
! [ pristine] a handful of hemlock leaves [ pristine] a cracked jar filled with rich soil ! [ pristine] the eyes of a river newt ! [ pristine] (9) the flesh of a leech
Object: the Leech’s Kiss potion [vial potion leech kiss] Item Type: POTION Effects: NOEGG FRAGILE Equipable Location(s): TAKE Weight: 1 Value: 1 Level Restriction: 0 The object appears to be in perfect pristine condition. Days Left: 0 Level 31 spells of phantasmal image Affects: -1 to SAVING_SPELL —————————————————————————————
The Flames of Infinity…….page 61 Turning to page 61, you see an eight-lined poem. It reads:
From fire to fire (a jar of magnesium powder – from the crate in the Decrepit House) Makes a harmonious base, Add both of the eyes From a waterlizard’s face. (eye’s of a water newt – on the river go around from the bridge) Into the cauldron Mix leathery wings, (a cave bat – a pair of leathery bat’s wings near Tyssa’s cave hidden E in level 1 of the forest) Last to be stirred Are the scaly rings. (a slithering black snake – The scales of a black snake, in the tree)
a steaming cauldron (here) : X! [ pristine] the scales of a black snake [ pristine] a jar of magnesium powder ! [ pristine] a pair of leathery bat’s wings ! [excellent] the eyes of a river newt
Object: the Flames of Infinity potion [vial potion flames infinity] Item Type: POTION Effects: NOEGG FRAGILE Equipable Location(s): TAKE Weight: 1 Value: 1 Level Restriction: 0 The object appears to be in perfect pristine condition. Days Left: 0 Level 25 spells of faerie fire, fireshield, demonfire Affects: -2 to SAVING_BREATH —————————————————————————————
The Vermin’s Breath……….page 89
Turning to page 89, you see an eight-lined poem. It reads:
From the sea to the fire (a leaky jar of seawater – from the crate in the Decrepit House) Is the base of the brew, A triad of rat tails ( a massive black rat – 3 of a rat’s tail in barn, needle from haystack is key) Are put in the stew. Plucked from a thornbush (a thorn-filled rosebush – a beautiful rose from the Flower Garden) Fragrant petals of flowers, Cooked with the fowl’s feet (A large hen – a chicken’s foot)
To unleash its powers. [ pristine] a chicken’s foot ! [ pristine] (3) a rat’s tail ! [ pristine] a hefty, gnarled stick, capped with a skull ! [ pristine] a leaky jar of seawater [ pristine] a beautiful rose
Object: the Vermin’s Breath potion [vial potion vermin breath] Item Type: POTION Effects: NOEGG FRAGILE Equipable Location(s): TAKE Weight: 1 Value: 1 Level Restriction: 0 The object appears to be in perfect pristine condition. Days Left: 0 Level 31 spells of heal, heal Affects: +10 to HIT_POINTS —————————————————————————————
- Misc: Get Aitrilla’s diary from the drawer in her room, search it.
UNSOLVED MYSTERIES!
I can’t figure out how to open the gates all E from ent. You can go on the other side in the bottom of the forest…
I can’t seem to open the chest in the attic of the farmhouse. The mirror and crates and chest, all similar to the Decrepit House in the forest…
There is a blank paper from the drawer in the Decrepit House…I have a hunch that this is important. Maybe a missing page from the Joy of Potions? There are so many components yet to use =)
There is also a hidden E in the well…don’t know what that is for.
Comments Deschain on 2005.09.05 - 19:01:22
The key for the gate all east from entrance is in the overalls of one of the farmhands. Yorak on 2005.08.13 - 07:23:46
the hidden east is just a few more under ground rooms with 6 faeries, good for quick alignment or xp during a firestorm Noelio on 2005.07.22 - 22:53:01
The strage bone key from the egg unlocks both Kuk and the chest in the attick of the farmhouse. Just thought I’d clear that one up. Zyrin on 2005.07.11 - 03:23:36
Using the Fertilized Egg sometimes gives you a key. That key can unlock the chest in the attic. Inside the chest is 800k-1m gold. And I’m not sure but I think it’s the same key for Kukdheuda. So you’ll want to choose what to do. Although I may be wrong. Perhaps it drops two diffrent keys? akin on 2005.07.09 - 16:36:07
the hidden E in the well if for more leech from what I can tell