Difference between revisions of "Quinstone's Keep"
From Heretical Apocalypse
Line 21: | Line 21: | ||
Chest loads: | Chest loads: | ||
− | - an enormous sparkling emerald - 60k treasure (12 | + | - an enormous sparkling emerald - 60k treasure (12 eq pts) |
− | - a jeweled chalice of gold - liquid container (12 | + | - a jeweled chalice of gold - liquid container (12 eq pts) |
- the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts) | - the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts) | ||
Revision as of 14:54, 18 July 2015
Quinstone's Keep | |
---|---|
Zone Number: | {{{Number}}} |
Designer: | Drakonos |
Rooms: | 101 |
Re-Pop Time: | 30 mins |
Exploration | |
Designer: | {{{Exploration Designer}}} |
XP: | {{{Exploration XP}}} |
Suggested Level: | {{{Exploration Level}}} |
Exploration Time: | {{{Exploration Time}}} |
Equipment
- On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye. - yellow vial - Petak (division e) - lvl 10 (cure light) - green vial - Fornu (division d) - lvl 10 (cure light, cure serious) - blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic) - red vial - Hornetar (division b) - lvl 15 (2x cure critic) - black vial - Desarius (division a) - lvl 15 (cure critic, heal) - rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
Lord Quinstone loads: - Lord Quinstone's velvet cape - +2dex/+18hp about (4 eq pts) - Lord Quinstone's blackstone - +29m/+4int held (8 eq pts) - a mace of solid platinum - +13m/-1ss wield (5 eq pts)
Chest loads: - an enormous sparkling emerald - 60k treasure (12 eq pts) - a jeweled chalice of gold - liquid container (12 eq pts) - the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts)
Directions to Zone
Fly from Medievia so that you can c word
Walkthrough
TEMPLIN'S WALKTHROUGH
NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.
- from @: n,all w,s,w,s - to Poto, for a rusty key (slippery) - unl/open door w, w, take all - for 'a pair of rusted shears' (slippery) - from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead' (slippery) - from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork' (slippery) - from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving' (slippery) - from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix' (slippery) - from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong,d 'the yellow key' (slippery) - e to intersection,n,all e,unl/open hatch,u,open strong,get all strong 'the green key' d (slippery) - all w,unl/open hatch,u,open strong,get all strong for 'the blue key', d, (slippery) - e to intersection,n,all e,unl/open hatch,u,open strong,get all strong for 'the red key',d (slippery) - all w,unl/open hatch,u,open strong,get all strong for 'the black key',d (slippery) - e to intersection - four times: unl/open door n,n unl/open hatch,u,kill General for 'a ruby shard' ,loot,
START WATCHING WHERE FOR SHADOWING:
- from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar' (slippery) - from Thoruk: find se corner,sea,u,close crack,kill Quinstone for 'a heavy brass key,loot
HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:
- unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s - COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s;
Key List:
green sucker - from @, 3w s 2w, ice bulbous green green tentacle rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper rusted shears - from Poto, unl/open door w, w, get shears copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook wooden carving - from Dipwaun, n w n 3e 2s, get carving jar tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders) (NOTE: w n e from here is an altar - LPK) yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
Now you have all the keys you need to run the zone.