Difference between revisions of "The Cliff of Berkovic"

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(Notes)
(Walkthrough)
 
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   White dragon (a key of water)  
 
   White dragon (a key of water)  
     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes.
+
     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first.  
 +
    His breath can hurt so set a high wimpy number. Loads white scales sometimes.
 
     - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 
     - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
  
 
   Wind Spirit (a key of wind)  
 
   Wind Spirit (a key of wind)  
     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in.
+
     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key.  
 +
    Two keys will load sometimes, get both so you can lock in.
 
     - Consider: A wind spirit is neutral. Warrior.
 
     - Consider: A wind spirit is neutral. Warrior.
  

Latest revision as of 12:19, 19 September 2016

Notes[edit]

 The zone doesn't repop with people inside, and keys aren't slippery

Walkthrough[edit]

 White dragon (a key of water) 
   - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. 
   His breath can hurt so set a high wimpy number. Loads white scales sometimes.
   - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 Wind Spirit (a key of wind) 
   - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. 
   Two keys will load sometimes, get both so you can lock in.
   - Consider: A wind spirit is neutral. Warrior.
 Fire Spirit (a key of fire) 
   - on same path as wind spirits
   - Consider: ?  Cleric  
 Roper - (a warm brass key) 
   - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
   - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
 
 Tharad (a key of earth) 
   - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
   - Consider: Evil exudes from Tharad the Wizard's body.  
 Berkovic 
   - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
   - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,

Equipment[edit]

 Tharad
   - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
   - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
 Berkovic    
   Vemon
   the Gem of Souls - Lev(0) Loc(hold) 5xResurrect