Difference between revisions of "Archery"
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Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.) | Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.) | ||
− | == | + | == Basic archery items == |
− | + | To be an archer, you need a bow (or crossbow), a quiver, and at least one arrow (or bolt for crossbow). | |
− | == | + | == Archery vs Throwing == |
− | + | It is easy to lose your throwing weapons. In contrast, you can never lose your arrows. After you throw, the throwing weapon appears in the target's inventory if you hit and on the ground if miss. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory. | |
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+ | == Reloading your quiver == | ||
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+ | When you shoot an arrow (or bolt) from your quiver, it gets moved into your inventory. Thus, you must reload your quiver. | ||
== Shooting twice per round == | == Shooting twice per round == | ||
TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver) | TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver) | ||
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+ | == Archery Damage == | ||
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+ | TBD formula for archery damage | ||
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+ | == Your arrow misses == | ||
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+ | TBD - how to avoid missing. Arrows cannot be parried | ||
== Stats that have no effect on archery == | == Stats that have no effect on archery == |
Revision as of 12:51, 3 November 2014
Contents
Quick Guide
JUST want archery? Buy a nemesis bow, a quiver and put 1 bolt in the quiver. Wield bow, wear quiver, you're done. You will shoot twice per round. See below to make it better.
Who should use Archery
Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)
Basic archery items
To be an archer, you need a bow (or crossbow), a quiver, and at least one arrow (or bolt for crossbow).
Archery vs Throwing
It is easy to lose your throwing weapons. In contrast, you can never lose your arrows. After you throw, the throwing weapon appears in the target's inventory if you hit and on the ground if miss. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.
Reloading your quiver
When you shoot an arrow (or bolt) from your quiver, it gets moved into your inventory. Thus, you must reload your quiver.
Shooting twice per round
TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver)
Archery Damage
TBD formula for archery damage
Your arrow misses
TBD - how to avoid missing. Arrows cannot be parried
Stats that have no effect on archery
TBD. Damroll has no effect on archery, except damroll on the arrow. (Bow damroll has no effect on archery.)
Bows
- starter bow: pallens bow (!T !W)
- neut align: arcus
- evil align: mal
- good align: fid
Arrows
- wittermark
- black arrow from caverns
- black metal arrow from fgs
- bone
- fletching
Crossbows
- nemesis
- lyr
Quarrels
- dummy quarrel
- lyr quarrel
Quivers
- lunar quiver
- a quiver crafted of electrum - Lev(26) Loc(about) nodrop no-auction hr(4) Cond(pristine - Infinity Days)
- fgs quiver
Underwater Archery
- hip quiver from reef
- yew spears from underocean
- relic on leviathan in lattyrna
- relic on naiad princess or something in ryvaera
Archery Eq
Hitroll, mana, archery proficiencies.
- a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
- a dead rat carcass - Lev(15) Loc(light) nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers
- taurus eye - Thanos on shadow dragon
- a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands) nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah
- serpent armband 4hr/45mana - tharhalas / fgs master mage ???
- a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
- a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - Thanos on Widow Queen
- a slate wristguard - Lev(25) Loc(wrist) AC-ap(2) noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop