Difference between revisions of "Scripts"
From Heretical Apocalypse
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== Scripts == | == Scripts == | ||
− | + | * [http://sourceforge.net/projects/mm2k13/files/MM2k13%20Scripts Scripts maintained by Antons] | |
*[[media:distance.txt|Distance Subs]] | *[[media:distance.txt|Distance Subs]] |
Revision as of 14:55, 3 November 2014
These scripts are for MudMaster. All of these scripts are legal, but some are only legal if you aren't AFK or if other conditions hold. Do not post illegal scripts here, they ruin the game anyway.
Scripts
- Health Subs - subs in percents as seen on Health Remaining
- Shipping - a simple ship script. Tells you how much to turn, countdown timers on your guns, etc. Set up to work entire ship from keypad. DO NOT SAVE PROFILES with this script loaded. It completely remaps keypad and adjusts some commands.
- macros:
- C-7 : fire lb t
- C1: fire lb b
- C8: fire b
- C9: fire sb t
- C3: fire sb b
- C2: fire st (t+b)
- C5: check your guns
- 5: ship map
- kp+: ship status
- C0: ship lash 0
- Ckp+: ship helm
- c6: turn +11 degrees for every time pressed. timeout of 1 second.
- c4: turn -11 degrees for every time pressed. timeout of 1 second
- Spider Reps for Chat
- Note: for this file to work, your Med prompt must be set to #b(#x&h#b/&Hhp #x&m#b/&Mm #x&v#b&umv #x&b#b&ubr#b) (#m&k#b) (#w&FS&FV&FQ&FF&FI&FP&FM&FB#b) (&R)
- bson: turns on just bsreps
- bsoff: turns off just bsreps
- combaton: turns on just combat reps (trip, bash, spell, etc)
- combatoff: turns off just combat reps
- repson: turns on all reps
- repsoff: turns off all reps
- CPK Guard
- Expects prompt to be #b(#x&h#b/&Hhp #x&m#b/&Mm #x&v#b&umv #x&b#b&ubr#b) (#m&k#b) (#w&FS&FV&FQ&FF&FI&FP&FM&FB#b) (&R)
- Works while hidden in CPK
- ONLY LEGAL IF YOU ARE NOT AFK
- t1 %0 - sets target 1 to %0
- t2 %0 - sets target 2 to %0
- t3 %0 - sets target 3 to %0
- t %0 - sets current active target to %0
- at1 %0 - sets attack 1 to %0. (for example bs, trip, c mag, etc)
- at2 %0 - sets attack 2 to %0
- at3 %0 - sets attack 3 to %0
- autotargeton - turns on autotarget, which sets target 3 to last person to stab you or mal you. Useful for some quests, but not really that great. requires spiderreps
- autotargetoff - turns off autotarget
- macros:
- kp+ - cycles targets
- kp0 - attack 1 current target
- kp1 - attack 2 current target
- kp3 - attack 3 current target
- Note: people can easily write their own aliases or macros for triggering attacks. For example:
- /alias {k1}{$attack1 $curtarg)
- /macro {f1}{$attack2 $curtarg}