Difference between revisions of "The Crime Underground"
Line 7: | Line 7: | ||
Getting in: From ent, e, unl trapdoor, open trapdoor, d, e, s, kill thieves in this area for wall key, unl/open wall, kill thieves for grate key, open/unl grate, d to "?" | Getting in: From ent, e, unl trapdoor, open trapdoor, d, e, s, kill thieves in this area for wall key, unl/open wall, kill thieves for grate key, open/unl grate, d to "?" | ||
− | + | - Protect your feet from the chill and damp | |
− | + | - From "?" all s to 'Janwel the apprentice', kill for boots of water walking (obj: Protect your feet from the chill and damp) | |
− | + | - Take a quick nap amid silk pillows and thick, fluffy blankets | |
− | + | - open door s, s, kill master of novices, open door s, s | |
− | + | - Break bread with a young, hungry boy | |
− | + | -2n, 2e, open door w, w | |
− | + | - Help the sleepy novices sneak out after hours | |
− | + | - from "?" all e all n, d, open door n, n, kill Chalemvir the Watcher | |
− | + | - Prove your superior poison tolerance to a suicidal fool | |
− | + | -from int, all e, south, look around red area for Harald, kill him | |
− | + | - Speak softly with a sneaky, slimy snitch | |
− | + | - also in this area is Nephalis, the Viper | |
− | + | - Rescue the loincloth-clad damsel in distress | |
− | + | - Pay homage to the poor, skewered dead | |
− | + | - Devise a more clever way to haul your loot | |
+ | |||
+ | - Discover a secret passage to the sewers | ||
− | |||
− | |||
e, unl trapdoor, open trapdoor, d | e, unl trapdoor, open trapdoor, d | ||
e, s, kill thieves in this area for wall key, unl/open wall, … | e, s, kill thieves in this area for wall key, unl/open wall, … |
Revision as of 21:46, 27 June 2015
Max XP: 10,000,000 Suggested Level:
Designed by Shrike/Mhordamis Exploration designer: Arys
Getting in: From ent, e, unl trapdoor, open trapdoor, d, e, s, kill thieves in this area for wall key, unl/open wall, kill thieves for grate key, open/unl grate, d to "?"
- Protect your feet from the chill and damp
- From "?" all s to 'Janwel the apprentice', kill for boots of water walking (obj: Protect your feet from the chill and damp)
- Take a quick nap amid silk pillows and thick, fluffy blankets
- open door s, s, kill master of novices, open door s, s
- Break bread with a young, hungry boy
-2n, 2e, open door w, w
- Help the sleepy novices sneak out after hours
- from "?" all e all n, d, open door n, n, kill Chalemvir the Watcher
- Prove your superior poison tolerance to a suicidal fool
-from int, all e, south, look around red area for Harald, kill him
- Speak softly with a sneaky, slimy snitch
- also in this area is Nephalis, the Viper
- Rescue the loincloth-clad damsel in distress
- Pay homage to the poor, skewered dead
- Devise a more clever way to haul your loot
- Discover a secret passage to the sewers
e, unl trapdoor, open trapdoor, d
e, s, kill thieves in this area for wall key, unl/open wall, …
kill thieves for grate key, open/unl grate, d
all s to 'Janwel the apprentice', kill for boots of water walking (obj: Protect your feet from the chill and damp) and silky, red robes.
open door s, s, kill master of novices, open door s, s (obj: Take a quick nap amid silk pillows and thick, fluffy blankets)
2n, 2e, open door w, w (obj: Break bread with a young, hungry boy)
all e, all n, open door n, n, open door n, n, kill spider for book of spells, several hardened leather belt pouches, hematite pellet
open door n, n, kill Vonliege for a clear jar, dagger of accuracy, bracers of thievery, the gauntlets of dexterity
south to intersection, 1w, 1s, open door w, kill Imrah for winged helmet of white steel, golden ring, set with a sparkling emerald, ring of wizardry
e, n, w, n to Dorlion, kill Dorlion for the key to the prison(invisible).
from int, all e, south, look around red area for Harald, kill him - (obj: Prove your superior poison tolerance to a suicidal fool)
also in this area is Nephalis, the Viper (obj: a sneaky, slimy snitch) for ring of shooting stars, alchemy jug.
all n, d, open door n, n, kill Chalemvir the Watcher (Help the sleepy novices sneak out after hours) for a clear jar, a golden ring, set with a sparkling emerald, a pair of eyes
e, s, kill tired looking novice for key to the gauntlet
from int, all w, unl/open door n, n, kill Celdspar for key to the second challenge