Difference between revisions of "The Cliff of Berkovic"
(Created page with "Berkovic is a rather easy zone to learn and run. The main item of interest is the Gem of Souls. Some people still refer to it as the Heartstone, even though the name was chang...") |
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To start, fly berkovic. | To start, fly berkovic. | ||
− | White dragon (a key of water) - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes. | + | Demolish the dragon - White dragon (a key of water) - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes. |
Wind Spirit (a key of wind) - all s, d, 2e, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in. | Wind Spirit (a key of wind) - all s, d, 2e, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in. |
Revision as of 11:02, 26 June 2016
Berkovic is a rather easy zone to learn and run. The main item of interest is the Gem of Souls. Some people still refer to it as the Heartstone, even though the name was changed a long time ago. The GOS is needed to cast the resurrection spell if you didn't already know. Beside from the GOS, the
Dagger of Venom also loads here. It's a nifty little weapon for newbies. Both items are locatable.
The zone doesn't repop with people inside, and keys aren't slippery. In addition, keys can be retrieved in any order.
To start, fly berkovic.
Demolish the dragon - White dragon (a key of water) - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes.
Wind Spirit (a key of wind) - all s, d, 2e, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in.
Fire Spirit (a key of fire) - on same path as wind spirits
Roper (a warm brass key) - all n, u (illusionary), 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
Tharad (a key of earth) - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w (using Roper's brass key), w
Berkovic - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. Trap room n of Berkovic and lure him there. His sanc is disspellable. His key opens the chest which has a small treasure.