Difference between revisions of "The Dark Escarpment"

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(Misc Info)
(Notes)
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==Notes==
 
==Notes==
  -should combine the crown and explore notes above so you dont have to run zone twice (I'll do this later, but the following notes should get the explore in the interim)
+
  -when killing zagamites you wont have a light on. explicitly use "get all corpse" to get the dagger and flask components
  -when killing zagamites you wont have a light on. explicitly use "get all corpse" to get the dagger and flask components
+
  -the chained slaves objective is west from room that has east door to Aur, then all up to 3x3 area at top of ups - kill everything up there and you'll get it
  -
+
  -the chained slaves objective is west from room that has east door to Aur, then all up to 3x3 area at top of ups - kill everything up there and you'll get it
+
 
   -the altar objective: in the lake area, go to northwest corner, then go 1e, then hidden north, then all west, then all south to first turn in path and go south (hidden) into altar instead of following turn in path.
 
   -the altar objective: in the lake area, go to northwest corner, then go 1e, then hidden north, then all west, then all south to first turn in path and go south (hidden) into altar instead of following turn in path.
 
  
 
==Walkthrough==
 
==Walkthrough==

Revision as of 19:59, 8 October 2016

Notes

  -when killing zagamites you wont have a light on. explicitly use "get all corpse" to get the dagger and flask components
  -the chained slaves objective is west from room that has east door to Aur, then all up to 3x3 area at top of ups - kill everything up there and you'll get it
 -the altar objective: in the lake area, go to northwest corner, then go 1e, then hidden north, then all west, then all south to first turn in path and go south (hidden) into altar instead of following turn in path.

Walkthrough

 From @ go u, 4w,n, remove your light, wander the area north of here killing Zagamites for 'venomous oil'
   An Oily Black Tunnel will catch on fire if you have a light on.
   Zagamites can be found around this area, they load Zagamite dagger(6d4 5/4 proc) and venomous oil(component for Crown)
 From @ go u,6w,2s,2e, This is a 3x3 (9rooms) area, each room has a mound, look in all 9 mounds until you find 
   the finger bone(key) and a klastakor rib bone(component for Crown)
 Head all west out of 'A Wide Place in the Tunnel', n, open door west, then all west to the locked door
   Unlock/open door, kill Tastaniumus, the Tunnelmaster for 'a stone key with spiral teeth'
   Consider: Evil exudes from Tastaniumus, the Tunnelmaster's body. Strong against: GOOD
 Go all e,2n, remove light, n,2w,n,u to 'At the Top of a Wide Stairway' unlock/open door e, all e through door into a 2x3 area, Kill Keros
  Keros's storage objective is behind eastern door in the 2x3 Keros area 
 From 'At the Top of a Wide Stairway'  go e, all s, e,2s,open door e, 2e, n, get powder bin(component for Crown)
 Go s, 3w, 2n, 5e, s until you find the mage with the stone key, kill it (sometimes it wanders out of this area)
 Go all n,2e,2n to 'A Foyer Lined with Murals'
   The wind mobs to the west can load elemental stones
   When you unlock the east door two of  'A mural golem' load and attack, blocking mobs 
   A mural golem - is evil. Strong against: GOOD
 Lure Auranimus out of the east area and sr's so he is trapped between (Note: you cant use traps on this mob) Kill him and loot
   Auranimus, the chief of the Saultancas - is prime evil itself. Strong against: GOOD
   Fire elemental at the bonfire in Aur's area can load a elemental stone
 From 'At the Top of a Wide Stairway' d, n, 4e, get tar, 4n, get key ruins
   Wander the lake and find 4 'a small piece of coral' and 1 'a glowing globe of amber' they will be on the ground or picked up by mobs
 From 'Atop the Dark Knoll' go all e, all u, 2e, s, unlock/open door, 2s, w, d, open/get note chest(component for Crown), u 
 Find Purgineus in this area, type 'offer' with all the crown components in your inventory, kill him and loot the crown
   Purgineus the Reclusive is evil. Strong against: GOOD

Equipment

 a zagamite dagger - Lev(17) Loc(wield) DAG BSER 6d4 AG AN hr(5) dr(3) procs
 a shield of petrified wood - Lev(14) Loc(shield) NoBits armor(-14) mv(0)
 Tastaniumus, the Tunnelmaster 
   - the tunnelmaster's whip - Lev(20) Loc(wield) 4d6 AG str(3) hr(4)
   - a scroll of green cloth - Lev(0) Loc(hold) Spells: Charm Person
 Keros - is good. Weak against: HOLY Strong against: EVIL POISON
   - the belt of unremitting goodness - Lev(23) Loc(waist) AE AN mana(30) wis(3)regen  prot from evil lvl 30
 A mural golem - is evil. Strong against: GOOD
 Auranimus, the chief of the Saultancas - is prime evil itself. Strong against: GOOD
   the robe of the high saultancas - Lev(26) Loc(body) AG AN   mana(39) hps(3)

CROWN OF PROXIMATION

 -Components required; klastor rib;blue powder;4x coral;tar;amber globe;stained note

Misc Info

The paper is old and tattered. One edge has been singed and the lettering on its surface has been smudged by ink and dyes. Something has been written upon it:

                     THE CROWN OF PROXIMATION
 In my time in isolation from my brethren, I have studied the art of
 proximation. By applying my superior craft and taking from the dark world
 around me, I have created my masterpiece, my Crown of Proximation.
 For fear of losing my accomplishment, I have written my procedure here.
 I have gathered together these components:
   One rib bone to give the crown form and life.
   A glowing piece of amber to provide light by which you may see the way.
   Four pieces of coral to bring forth the beauty of the world around you.
   One ball of tar to bind the crown to form and hold it there.
   The blue powder of the Saultancas to animate the magic of the words.
 Upon placing my components together, I chanted the phrase:
                    XANQUITH ANATHAN QUITHALTOR
 and apply the strength born only to all Saultancas, thus creating my prized masterpiece.