Difference between revisions of "The Barbegazian Alps"

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(Initial Notes)
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==Initial Notes==
 
==Initial Notes==
  
1) No shielding room. You will die.<br />
+
A few things about this zone before we get started:
2) Make sure WEIGHT IS UNDER 80 when SKIING.<br />
+
3) Tanzigs zoneproc like phantasms in DF and bs you.<br />
+
4) The "blizzard" weather is annoying and procs things such as hands of wind and removes eq to your inventory.
+
  
Before running this zone i suggest you master the crystal dragon and soloing statue first. If you cant control a form of mobs you wont be able to control a form of players.
+
1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner.
To do this, make skis and get in the dropoff part of the zone. There are well over 8 charmable mobs you can use, so I'll list the best here for you.
+
  
:1) Aalucij - loads in north/western part of the zone, with Nathelsomething that is real aggro and not charmable. Hands AA and charm him, he is a great tank.
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2) As a general rule, the mobs who aggro you will track and keep tracking.  
:2) Ludvina - mage caster, loads a few east of dropoff spot
+
Most are trapable, but once untrapped will continue to track. It is a good
:3) Justiaal - loads in the CPK lake in the SE Corner of zone
+
idea to either kill them, or trap in front of and in the rooms you tick / fight, etc.
:4) Young fairy - loads in the CPK lake in se part of zone (resting mob all south 1w from cpk ent)
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:5) Learner - hidden mob w n of fairy - nice fireshield tank - trips
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:6) Pixies - load all over zone, i charm 2 of these
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:7) Gelia, all the way up the mountain, near statue, cleric mob, can be annoyin to get b/c of mv rooms!
+
  
Those are all the charmies, and crystal dragon is located around the SW corner of lake in CPK.
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3) You can teleport from the zone, but there is a chance to fail. Word of recall to
 +
Trellor works as well.
  
My suggestion? Explore, a LOT. Get comfortable, with the zone procs it is NOT an easy zone to lead!
+
4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely
 +
on this... better safe than sorry.
 +
 
 +
5) Many of the mobs in the lower area are charmable. It takes some time walking
 +
around and trying to charm them. Unless you have a big form, charms are key to running
 +
the zone. I don't have a full list of the possible charms now, but if I get ambitious
 +
later I will post.
 +
 
 +
6) I highly suggest before trying to lead Alps you just go mess around in it for awhile
 +
solo. Learn the area up to statue very well, where the high mv rooms are, etc etc.
 +
 
 +
Finally, note that I'm writing this from memory, and so some of the dirs may be off by a
 +
room or two. Sorry.
  
 
==Walkthrough==
 
==Walkthrough==
Line 37: Line 42:
 
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.
 
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.
  
:'''Note:'' You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!
+
:''Note:'' You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!
  
 
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.
 
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.
  
===Kangmi===
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===Part 1: The Statue===
 
+
From lift dropoff spot, go E, N, N and fight ice shielded mob. Lure him to a clear room, ice with form for pinecone key.
+
 
+
===Loth===
+
 
+
After Kangmi is iced, from lift dropoff spot, go E, N, E, search, all N, (cramped), U. Ice Llothvarwind (name may not be exact) for another key.
+
  
===Statue===
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a) Kangmi loads in the area around the bottom of the ski jump, and wanders around.
 +
He is a snowman that is ice shielded.
  
From lift dropoff spot, 3E, N, 3E, 2N, E, N to "A Rock Littered Clearing". From here, follow path E all the way up the mountain (high mv and dangerous mobs - be careful it's annoying). In the last room you'll find the animated ice statue. It loads glacial hand. Don't flee or you fall off cliff to Rock Clearing.
+
:Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key.
  
 +
b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv.
 +
Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither
 +
mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife
 +
mob in the area that is charmable.
  
===Legial===
+
c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom
 +
exit that heads up the mountain to the statue. This area is high movement and has lots of
 +
aggro mobs. Move quickly through here.
  
From statue room, S, S, Y into cpk with form, then W, S, all W, E, N, N, U, all W to NPK, open door S, kill for Legial key, then all S, W, kill student for eq, then go E, N, N to that room
+
d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue.
 +
Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue
  
===Learner===
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:Mage mob, sanced ice shielded, plagueable. !dis.
  
From that room (north of Legial), go E, unl door N, open door, instruct form to BLIND SULAD AND FLEE, N, blind Sulad, entire form flee, N, ice LEARNER (leave Sulad alone), loot learner.
+
Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain,  
 +
and take a few hundred hps worth of damage. Statue loads glacial hand.
  
 +
===Part 2: The First Iona===
  
===Rheas===
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a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues
 +
will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s,
 +
w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner
 +
loads key for Legial. You can either kill both, or blind the Sulad and just kill learner.
  
From south of learner, fol path E til N, N, U, all N, fol path E to closed door. Unl door E, E, close door and ice Rheas for eq/key.
+
:Both are cleric mobs.  Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc.
  
:'''Note:''' What I usually do is have TANKS (front row) fire shield, but can do it either way. He hits mad hard.
+
b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian
 +
loads in this area and is charmable.
  
===Dreliath & Wife===
+
c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect
 +
invisibility, and loads a water essence, key, and some other misc. stuff.
  
From Rheas' room, head back to above Legial so, W, N, W til S, S til W, all W. unlock door N, N, ice mob for key, open door N, ice mob N for eq and chisel (key), then go back 2S to hallway.
+
:Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals.
  
===Toolbox===
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d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth,
 +
who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable
 +
and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key.
  
The next key is annoying, you have to solo down as leader and get it from the lake. So, from STATUE, follow path all the way DOWN THE MOUNTAIN TO "ROCK LITTERED CLEARING" room, From here, head to the most SOUTH EAST part of zone, once here, S, Y for CPK. Go in cpk, go to the MOST SOUTH WEST PART OF CPK (near the shop - I suggest you explore around here before you actually lead the zone), toolbox is in SW corner, unlock it and get all toolbox. RETURN TO FORMATION (rock littered clearing -> statue -> legial).
+
e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from  
 +
the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box,
 +
g all box. Return to your form with the box key.
  
===Syious===
+
f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr.
  
E (south of Sulad), unl door S, S, close door, ice Syious for eq/key
+
:Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything.
  
===Vemyr===
+
g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr.
  
From north of Syious, fol path E til N, N, U, all N, fol path W to door, open, solo in cpk, find Vemyr and lure him (in cpk - he won't lure out of cpk) and trap him, take form in and kill for eq. He doesn't load a key, just gloves and shield. Optional if they didn't load.
+
:Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill.
  
===Penguins===
+
h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to
 +
explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that
 +
is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs,
 +
casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one
 +
that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type
 +
"hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w.
  
From Vemyr, fol path to hallway: S/E to cpk, from cpk, D, all S, (to npk lake), then go W, S, S and W (thru illus). Eggs lie here. GET ONE EGG AT A TIME TO START, once YOU get the egg, 10 mobs conjure etc. IMPORTANT TANKS ALT CHARGE. once mobs are iced, HATCH EGG, when u get key you will get "a tiny penguin made of ice is revealed" stop then!
+
:Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight.
  
 +
i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split
 +
into several other parts, all mage mobs that cast.
  
===First Iona===
+
:When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges.
  
Head back to CPK (past npk lake), so from FIRST EGG, E, 3N, E, 2N, yes into cpk, then N, all E, S, wield chisel, hit wall. Iona is east, have tanks alt charge etc. may need staffs, it spawns. Takes a while, but it will port, drops two keys, get them both.
+
===Part 3: The Money Mobs===
  
===Engineer===
+
a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little
 +
of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map
 +
font 5), with this in it:
  
From first iona, head W, all N, E til N, 2N and your are at STATUE again, FOL PATH EAST DOWN SLOPES, UNTIL YOU SEE "A large pile of snow blocks part of the path." STOP HERE, ICE MOBS, make sure entire form is here, hold trumpet, blow trumpet. Take form all up, ice Engineer for eq.
+
A large pile of snow blocks part of the path.
  
===Necro===
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Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you
 +
have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open
 +
up the next part.
  
After Engineer, solo, go N til cpk, then W, Y, all N, unl door E, E, hit necro and lure him W in a clear room, he traps easy. Get form here (it's cramped so its best to have them solo...be careful tough tough mobs here, ice necro and loot eq - loads gracial grace etc).
+
b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go  
 +
all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn
 +
annoying. If you get hit by one I suggest you just kill it.
  
===Fosegrim===
+
c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people
 +
who failed ski ramp. Kill him and loot.
  
After Necro, all S, all W, all S, ice surrounding mobs, get full, W, ice Fosegrim. mega annoying blocker, loads iridescent orb.
+
d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace.
  
===Final Iona===
+
:Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill
  
After Fosegrim, search, get form full, and it's second Iona, just like the first, except it doesn't port. Loads Dust Dagger, etc. Alt charge and stuff!
+
e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus.  
 +
Same routine as with Necromancer
  
Take form out of cpk and port. You're done!
+
f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done!  
  
 
[[Category: Zone Walkthroughs]]
 
[[Category: Zone Walkthroughs]]

Latest revision as of 12:04, 22 October 2014

The Barbegazian Alps
Zone Number: {{{Number}}}
Designer: Arethusa
Rooms: 176
Re-Pop Time: 2 hours
Exploration
Designer: {{{Exploration Designer}}}
XP: {{{Exploration XP}}}
Suggested Level: {{{Exploration Level}}}
Exploration Time: {{{Exploration Time}}}


Initial Notes[edit]

A few things about this zone before we get started:

1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner.

2) As a general rule, the mobs who aggro you will track and keep tracking. Most are trapable, but once untrapped will continue to track. It is a good idea to either kill them, or trap in front of and in the rooms you tick / fight, etc.

3) You can teleport from the zone, but there is a chance to fail. Word of recall to Trellor works as well.

4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely on this... better safe than sorry.

5) Many of the mobs in the lower area are charmable. It takes some time walking around and trying to charm them. Unless you have a big form, charms are key to running the zone. I don't have a full list of the possible charms now, but if I get ambitious later I will post.

6) I highly suggest before trying to lead Alps you just go mess around in it for awhile solo. Learn the area up to statue very well, where the high mv rooms are, etc etc.

Finally, note that I'm writing this from memory, and so some of the dirs may be off by a room or two. Sorry.

Walkthrough[edit]

How to Make Skis[edit]

1) Fly to zone (fly Nae, walk N to zone ent)

2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.

Note: You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!

3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.

Part 1: The Statue[edit]

a) Kangmi loads in the area around the bottom of the ski jump, and wanders around. He is a snowman that is ice shielded.

Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key.

b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv. Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife mob in the area that is charmable.

c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom exit that heads up the mountain to the statue. This area is high movement and has lots of aggro mobs. Move quickly through here.

d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue. Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue

Mage mob, sanced ice shielded, plagueable. !dis.

Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain, and take a few hundred hps worth of damage. Statue loads glacial hand.

Part 2: The First Iona[edit]

a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s, w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner loads key for Legial. You can either kill both, or blind the Sulad and just kill learner.

Both are cleric mobs. Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc.

b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian loads in this area and is charmable.

c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect invisibility, and loads a water essence, key, and some other misc. stuff.

Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals.

d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth, who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key.

e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box, g all box. Return to your form with the box key.

f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr.

Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything.

g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr.

Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill.

h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs, casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type "hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w.

Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight.

i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split into several other parts, all mage mobs that cast.

When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges.

Part 3: The Money Mobs[edit]

a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map font 5), with this in it:

A large pile of snow blocks part of the path.

Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open up the next part.

b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn annoying. If you get hit by one I suggest you just kill it.

c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people who failed ski ramp. Kill him and loot.

d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace.

Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill

e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus. Same routine as with Necromancer

f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done!