Derah Villadom

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Notes

The only real note about the zone is that it is switched between day mode and night mode by triggers which toggle between the two. There are two ways of toggling the Night zone on, that being by entering the Dark Portal and by visiting the Destroyed Home (Where it is rumored where the curse was placed).

Once the Night zone is toggled on, some changes happen in the zone: (1) You can not teleport nor phase out of the zone (2) the exit to the zone is gone, and the long eastern street loops upon itself north-south.

The only way to escape the night horrors is to visit the Grave in the graveyard, which will give you back to the light-of-day.

There are two scales of grouping levels for this zone. By day, the zone can be handled fairly well by a 3-to-4 person group in their mid-teens. At night, however, the same size group should be lvl 25+.

To get to kill the Vampire you must get the key, which is reset eq only, from the Mayor's desk in Daylight DeRah. Go nighttime DeRah and unlock the door to the Mayor and waste the Mayor/Vampire.

The prisoner has Silver Bracers which are chained to the wall. To get them go Evil DeRah and kill him.

Daytime Explore

Visit the priest in the church

 From ent: 7n, 3w, 2s, open door w, w

Bring peace to the widow

 From church: e, 2n, 2w, s, open door w, w (takes you into a destroyed house in nighttime/evil derah) e, n, 2e, 3s, pick gate e, e, s, e, d, u

Visit the prisoner

 From mayor: d, 2e, d, pick/open cell n, n

Smell the daisies

 From church: e, 4n, open door w, 2w

Help yourself to some of the butcher's stock

 From mayor: d, e, n, w, kill any 2 cows in this area

Take a stroll on the beach

 From grave (end of step 2): w, s, d, w

Visit the mayor's office

 From church: e, 2n, 2w, n, w, u

Nighttime Explore

Notes

Note to get to the vampire, you: have to kill the mayor during daytime (he can be dispelled and muffled) for 'miniature engraved key', then unl/open drawer, get key (a small house key) drawer. Then go into evil Derah

Stop the vampire

 go to the Mayor's house. 
 NOTE: when you enter the mayor's house, a small house key crumbles, so if you leave the house, you can't go back in.

Bring down the iron golem

 From mayor: e, 2s, open door e, e

Bring down the wooden golem

 From mayor, e, s, 2e, s, open door w, w, u

Eliminate the gorgon

 the black bull that has the armor of the gorgon - from mayor, e, n, open door w, w (into pasture area, where the black bull roams).

Stomp out the hell hounds

 wander the streets

Defeat the werewolves

 wander the streets
 in an abandoned house - from inkeeper: s, w, open door s, s
 in an old home - from innkeeper: 2s, e, s, open door w, w
 in the field area