Thunderhoume

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Explore Thunderhoume
Thunderhoume designed by Loviatar/Corax
25,000,000 Exploration designer: Celylia
1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from Master Thief)
2 - Take down the dwarven guards (12)
3 - Defeat the dwarven clerics (5) one near entrance - (not "wounded ")
4 - Defeat the sentries in royal livery
5 - Eliminate the royal guard
6 - Take down the King's champion
7 - Defeat the high priest of Thunderhoume
8 - Defeat Konal Thunor, the dwarven kin
(dont bother killing dw. miners and workmen)
How to get the glimmering ruby ring.
Getting there is easy, but the actually mob is difficult. I
suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get
any help, 2-3 elems will work, wording when you need to. The mob, master
thief, is in a noflee room and is !backstab, which sux alot. So ummm
like it'll kinda hard. Easier if u got mana though.
[Master Thief (ruby ring hr/dr) TW
w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n
3w all-n search d : Disp Plag
use an ele stone to tank
'other wise solo its alot of hitting and fleeing and healing then hitting again]
Enter 19, fly thunderhoume (or phase)
Enter @
1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search
down is thief, get prepared etc. and kill it.
Make sure u look at it and see if it loaded ring. It loads quite often.
Dragon with Topaz scales: at the bottom of the Mine Shafts.
from Master thief, up all-s all;w all-n then start going down
from Arched: n e all-n d