The Tomb of D'lujik
Tomb of D'lujik Edit 0 3…
zoneincomplete
[Wed Jun 11 18:41] Antons: how do you open temple in d'luk again? something about ramming door or some crap [Wed Jun 11 18:43] Antons: tryin to do this explore :( [Wed Jun 11 18:48] Grak: maehk tu pu ep vult
typhius know how to get inside tomb? Zair Yes I Am+=) yes (=+ At Work typhius is it catapult Zair Yes I Am+=) oh you mean lujik tomb sorry now (=+ At Work typhius doh Zair Yes I Am+=) no its cross bridge (=+ At Work Zair Yes I Am+=) through forest (=+ At Work Zair Yes I Am+=) but i dont know dirs (=+ At Work typhius nod typhius i need to know how to get into the tomb Zair Yes I Am+=) i can generally wander around and find it (=+ At Work typhius the door is closed Zair Yes I Am+=) but you really need the runes in order to do anything inside (=+ At Work typhius where's the runes Zair Yes I Am+=) there are 4 runes you have to have (=+ At Work typhius notebook you mean? Zair Yes I Am+=) on different mobs throughout the zone (=+ At Work Zair Yes I Am+=) no (=+ At Work Zair Yes I Am+=) theres 4 seperate runes (=+ At Work typhius for the separate classes? Zair Yes I Am+=) and theres a lever or something you pull to open the door (=+ At Work Zair Yes I Am+=) ye (=+ At Work Zair Yes I Am+=) yea* (=+ At Work Zair Yes I Am+=) as dorgio or vinaxl (=+ At Work Zair Yes I Am+=) yan knows lujik (=+ At Work Zair Yes I Am+=) and i know matt knows it (=+ At Work typhius k Zair Yes I Am+=) i never learned it cause theres next to nothing there for any of the align classes i play (=+ At Work typhius shamesh armor ! Zair Yes I Am+=) base is fine for gcler (=+ At Work typhius nod i cant ge my hands on base one either tho
Overview
Equipment
- the Black Moon Code of Honor - Lev(0) Loc(None) Level 31 Spells of: Plague, Poison, Harm - NoBits Cond(pristine - 6.97 Days)
- a slip of paper, upon which is written a prayer - Lev(15) Loc(None) Level 31 Spells of: Dispel Magic - NoBits Cond(pristine - 6.96 Days)
Walkthrough fly to Gloumewood, find Tyssa, then head east. To find Tyssa: From entrance, go E, all N, all E, W, enter ring, pray. Look around for a room with N/S/W exits; go through hidden E. Then go all E, U.
Damae's hints to figure out the zone (this will not suffice to run it, but should be enough to have people explore):
1. To finish the zone you need one person of each class.
2. There is one more thing you should do in the room where you look into the hourglass hole to open the north forest.
3. Someone will have to cross the bridge from north back south at least once.
4. The wyvern is a coward. Also, he has wings while you do not, but you can get around that.
5. There is an alternate way past bridge, but it requires you to kill a monster terrorizing the waters.
6. D'lujik is well guarded but he is still very tricky.
7. One of you will have to have a practically empty inventory to do this zone.
8. You will only be able to get half the eq you ran for.
9. The villagers load some interesting eq (sometimes even earth crystal and 5/2 skirt). This is not required for zone, just extra. One of these villagers, however, is hiding something important.
10. There are a lot of one-room illusionary parts in both the east and the west towns.
Additional Notes
I'll randomly add some pts in here so people go and explore, for fun.
05/08/09: From Tyssa there's only one way you can go and that's all E, 2U. Continue N U S icing gwyllions which are blockers. Hawks are just annoying, I suggest blinding them. Rooms are cramped. Once 3rd gwyllion is dead, go U E 2D quick so that they don't repop (they do quite often).
-Anon
Other stuff to do here, lots of a CPK scroll called: The Black Moon Code of Honor. I got 14 once. It casts a level 31 spell of plague, poison, and curse. From above, go 2s e s 3e u 2s 3u. Here you will find bogroths, tons of hp and take forever to kill. best thing to do is just sandstorm them out of the rooms. e e n d s u u u and look hole to open up the path in the forest. Then go d d d n u s w w d d d n n d, and follow the path all the way around, from either side, to the north side of the brown path. (w w w n w, all n, e e e e. Now for the cpk bridge. There are 9 rooms, and you can't farsight all the way through to see to the end, the rooms are !sneak, all the mobs see invis, the imps can backstab, and they are tough. But because they are such a pain, you won't likely be staked, or attacked by players on it. You mostly risk just losing all the gold on you. In order to get across (Short of having another person to fling you across with the catapult) turn off your flee/sneak triggers, turn off sneak, make sure you have quickness on, and just run north. You will probably be attacked, but just flee and keep running until you get over the bridge. Once there, go all west, 6 n, and e. Somewhere along this hidden path will be a hidden south exit. After the hidden south exit, go e s s e s (Keep refs up, these drain your moves quick, and there's lots of aggro mobs that'll attack if you aren't sneaking here) to get into the bandit camp. Now you can go 2s, and now every room bordering a wall goes into a bandit's tent. take all bedding in each of 8 bandit tents for up to 8 black moon codes of honor. (each bandit tent is in LL 4 CPK btw). Once you're finished with those 8 tents, go all n, all w, s w s s e back into the dark forest. This time from hidden south exit, e s w s w (again keep refs up and try to walk quickly) now w s w s and now you can check the rooms e and s of here and check the bedding in those tents for more scrolls, and a intricately carved bone, which is a key to Temple of Kukdheuda and a dispel magic scroll loads w n. If you kill Anryu the scholar who loads in this area, his notebook has translations to all the nonsense words you may see or read in this zone. When you see a nonsense word, just READ with the notebook in your inventory, and you'll see a translation.