Elysium

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Elysium

Done By: Silverion

Step 1: Need rope from crate in Pirate Ship. Go to West @ and hold rope, go east (Sanc first) and type use rope, be quick and go in and out til it latches on, once it has you are ready to start.

Step 2: Scaling the Wall Summon Method Use 2 people with ALOT of hp (pref 1200+) or a mage with 1000ish hp + manashield and images can be effective too. From the room 1 west of west @ the first person goes EAST, UP then summons the second person,a person in the form then summons the first person and the form spam heals til full. The second goes UP then summons the first back in and a person in the form summons the second out and form spam heals. From there the first person goes UP, WEST and summons in the form.

Step 3: Archers/Slobs Once form is summoned to the top of the wall kill the Archers in the first room then go up, all east, and 1 down.. killing all Archers and Slobs as you go, once this is done its safe to start on Aeacus.

Step 4: Aeacus [LV-50] Permanent Fireshield - Full Dispels Loads: Gate key, (a large, bronze gatekey) reusable so you can lock yourself in to keep from bein banked. From West @ go EAST, Hands and Kill Aeacus, Rhadamanthus is not Agro. Keep Aeacus bashed, he full dispels.

Step 5: Rhadamanthus [LV-35] Sanced - Dispellable. Loads: Fragment of a Pendant. Blood Red Sash (3 STR 30 HP) Loads in same room with Aeacus, fairly easy and is non agro, dispel and kill.

Step 6: 3 Aged Templars [LV-40] Sanced - Hero Dispellable Loads: 3 Fragment of a Pendant. There are 3 Aged Templars. Aged Templar #1: Open the gates, All WEST, all SOUTH, to the southwest corner. Mob loads DOWN through an illusion wall, have the form go down, hands templar, blind the ghost it loads with, dispel templar and then have form trans out. Summon form back in then have them kill Templar. Aged Templar #2: From SW corner, all EAST, NORTH, ALL EAST, SOUTH(should be SE corner), UP through illusion wall, ALL SOUTH. Templar loads DOWN with another ghost. Directions to kill it are same as first templar. Aged Templar #3: From SE corner, all NORTH to NE corner, Templar loads EAST through illusion wall. Directions to kill it are same as first templar. EXTRA: Nemean Lion [LV-35] Loads: Nemean Lion Skin (7 HR -30 AC About) Sanced - EASY Hidden mob that loads in the fields somewhere, wandering mob that is very easy to do, you just have to find him :)

Step 7: Old Templar [LV-30] Sanced - Dispellable Loads: Ancient Mithril Claymore a copper, dragon head key. From Northeast Corner, 4 WEST, SOUTH, with all 4 fragments in your inventory type 'ASSEMBLE PENDANT' this will create a single pendant, then search the room until the Tomb opens. Mob is DOWN, and is very easy.

Step 8: Ancient Copper Dragon [LV-60] Warrior Mob Loads: Glass Ring (3 INT 50 MANA) Glass Bracelet (6 HT -2 SS) Key of Knowledge This mob can be in any of three locations. First location is from Old Templar, Open door, NORTH, all EAST, all NORTH, search, NORTH. Second is from Old Templar, NORTH, EAST, search, all SOUTH, EAST, SOUTH, ALL EAST, ALL SOUTH, search, DOWN. Third is from Old Templar, NORTH, EAST, NORTH(through illusion wall), NORTH, EAST, 2 SOUTH(through illusion wall).

Step 9: Chastity [LV-40] - Dispellable, does full dispells. Loads: Cloak of Chastity (30 hp -3 SBR) Ring of Chastity (3 WIS 60-70 MANA) From room 1 NORTH of Old Templar, unlock door with Key of Knowledge, (this is the second door you can lock to hold off bankers) then North, All Down.

Step 10: Titan [LV-90] - Permanent Fireshield - Warrior Mob Loads: Nothing of importance. From chastity, SOUTH, search, ALL EAST, search, EAST, 3 UP, search, ALL EAST, 2 SOUTH, ALL EAST, ALL DOWN, ALL NORTH. Trap this room, from here Titan is S, E, N. This guy hits very hard, bashes, parry's etc you name it.. Best way to do this is have someone other than leader sit in room all north that you trapped at first, while the Leader conjures 3 elementals, and attacks Titan, then have the form come in and ASSIST the leader while he attacks titan, this will make titan parry only the elementals and allow the form to wail on him. You may need to trans a couple times as this can often take 2-3 passes, though it is doable in 1 pass if you're lucky.. so bring 6-9 elementals just for Titan, healing staffs can be handy too.

Step 11: Ezekiel [LV-80] - Caster w/Permanent Fireshield - Magic Only Mob Loads: Pouch(mask component) Ezekiel's Ring(Day 2 Key) From Titan, N, W, ALL DOWN (throught illusion wall) to the bottom of the well. Ezekiel loads with 1 agro dragon and summons more while fighting, the best way to do Ezekiel is to have the form go down, and have the entire form cast color spray/blind on him as soon as they go down, this will ensure that the new dragons he summons will be summoned permanently blinded, so all you have to worry about is Ezekiel and the Silver dragon he starts with. Once ezekiel is blinded it is usually best to have the form trans then summon them back in to fear the non blind dragon out of his room asap. Once you have gotten rid of the non blind dragon, get your form to bring plenty of mana and start on ezekiel. Always make sure you are safe before sending the form in to attack Eze or you could be in trouble.

Step 12: Gold Dragon [LV-60] - Permanent Fireshield - Caster Loads: Gold Dragonscales Loads in the well with Ezekiel, generally 1-2 down from the top. This dragons breathe is MEGA painful, worse than anything in bloodstone, if he breathes the form should IMMEDIATELY trans out, if possible have someone set a trigger for when he breathes to trans, you will see why when half your form is mortally wounded. You CANNOT survive two breathes from this guy. You need to wear him down, and hope he doesn't breathe too often.. can take a while sometimes when he breathes alot.

Day 1 is DONE!

Day 2

Step 1: Juvenile Dragon [LV-40] Dispellable - non agro - cramped room From East @ (dusty room) unlock door west, west, all down, 2 south. The room Juvenile is in, and room 1 north are cramped, do not trap them. Best to keep door south of juvenile closed until you kill juvenile and move form back up to the top of the stairway, where it is best to keep the form while you lure/trap mobs.

Step 2: Ancient Bronze Dragon [LV-60] - Warrior mob - sanced Loads: Key of Wisdom Bronze Staff Prism Glasses From Juvenile, pick door south, south. Loads with a ton of elves so you need to lure them out beyond the cramped room north.

Step 3: Patience [LV-45] - sanced - caster - full dispels Loads: Mithril Thread (Tunic of Vengeance component) Courtesy's golden spear From Ancient, all n, w, unlock door, w, all down. Room above patience is cramped, good room to summon the form to when you are ready to kill Patience, do not trap this room until you have cleared patience's room of mobs. Also, when Patience is setup use the key to lock yourself in.

Step 3: Pech [LV-1] Permanent Fireshield - Warrior Mob Loads: Key of Learning War Mattock (60 HP 1 handed weapon) From Patience, open door n, n, search, w, search, all w, all south, 2 east, n, from here, the room east is mage/cleric only, You need to get a mage or cleric to go east and summon you in so you can find the Pech with the key. Search this general area until you find him, he wanders. Usually done by sleeping it and bsing it over and over until its dead.. make sure you designate one person to sleep, one person to bs and rest of the formspam heal the BSer.

EXTRA: Sylph [LV-60] Sanced - Mage Mob Loads: Glass Sphere (Tunic of Vengeance Component) Loads in the same area as the Pech. When you kill the Golden Wyrm, hold sphere, use sphere, it will fill itself with blood, then you can use this for one of the components for Golden Scaled Tunic of Vengeance (Good AL thief only 5 dr body)

Step 4: Juvenile Silver Dragon [LV-40] Permanent Fireshield Loads: Silver Dragons Claws (6 DR -25 MANA Hands) a silver, dragon head key Go back to room north of patience, with key of learning in your inv, search until you open the mosaic east, all e, 2 s, east through an illusion wall. You will need to lure the elves and hatchling out, also remember all three rooms running south from the corner are cramped, so remember that when you trap for this mob and the next.

Step 5: Ancient Silver Dragon [LV-60] Sanced - Caster - FIRE ROOM Key of Faith Glass Anklet (60 MANA Legs) From Juvenile Silver Dragon, west, south, search with silver dragons head key then south, You will need healing staffs or you will have to have the form trans frequently to kill this mob. Usually loads with 1 elf that needs to be lured out, also loads with 2 juveniles that are non agro, so just hands them and get to killing the ancient.

Step 6: Tolerance [LV-50] - Caster - Sanced - Full Dispels Loads: Silver Leggings (55hp) Balrog Shroud (3 STR 50 HP About) Go back to room north of patience and unlock the door with Key of Faith, north, all d is tolerance. This mob is hard to setup because most of the mobs usually end up in his room, also every room is cramped on the stairs except the top so you need to trap and lure 3 mobs to the top then lure 1 mob to the next down, another to the next down.. etc til you clear tolerance's room. The rooms east and west of tolerance are also cramped and ok to lure mobs to.

Step 7: Equity [LV-70] Permanent Fireshield - Caster - Mage mob Loads: Red Cross Tunic (3 DR 40 MANA About) Mithril Chainmail Shirt (55 HP Body) From Tolerance, o door s, all s, remember every second room along the hall to equity is a fireroom so remember this when you lure. Best to trap tolerances room, lure 3 elves there, then, close door n, lure 3 rooms to the room south of tolerance, and whatever is left to the fire room south of that. Be very careful when you lure here because multiple bashers can you get killed quick in fire rooms, and if you get bashed by a high elf in Equity's room, you'll probably die.

Step 8: Holiness [LV-70] Permanent Fireshield - Warrior mob - CPK Loads: Glass Shield filled with swirling pink mist (60 mana -3 ss) Glass Circlet filled with swirling pink mist (60 MANA 40 HP) From Equity, open flames south, south into CPK. Loads in the same room as Temperance, here you need to have the form hands temperance, blind temperance then have the form trans out, then you summon them back in to do Holiness.

Step 9: Temperance [LV-70] Sanced - Mage Mob - CPK Loads: Glass Bracelet filled with swirling pink mist (2 HR 5 DR) Glass Sword filled with swirling pink mist (4 HR 4 DR) Dragonskin boots (50 HP -2 SBR) Loads in the same room as Holiness,

Step 10: Ki-rin [LV-60] - Sanced - Full Dispels - Rends thru sanc:P - CPK Loads: Ki-Rin Horn (3 HR 5 DR Smite Evil Dagger) K-Rin Hoof (5 HR 4 DR Hold) Ki-Rin Mane (3 HR 55 HP Head) From Holiness/Temperance Room, go UP (ONE WAY EXIT, you need to make sure someone is sitting north of Temp/Holi's room in lpk to summon you back) through illusion wall and Ki-rin will either be in this room, east or west. Now you can do this one of two ways, First: open the door south which leads to the Elysian Fields(LPK) and is also another one way exit, then hope Ki-rin moves out by herself into LPK(trying to lure is suicidal and wont work, she does not track)then you can summon the form to the fields and do her there, Second: you can trap her and kill her and Wyrm in cpk (recommended if bankers are about), also 2 elves load in the rooms with Ki-rin and Wyrm so be careful.

Step 11: Ancient Golden Wyrm [LV-70] Permanent Fireshield - Mage Mob - CPK Loads: Glass Orb filled with swirling pink mist (4 DR Light) Sash of Golden Fleece (35 HP 35 MANA waist) Same general location as Ki-Rin, Same Instructions.

Day 2 is DONE!

Notes:

Sitting The leader generally sets up the Eq mobs and sits while the form takes care of business and kills the mob, before sending the form to do ANY mob, always make sure you are in a safe room and keep it trapped at all times. Transing is a big part of Ely, if you can't stay alive while sitting your run will die fast if something goes wrong.

Transing Transport will take you to the Temple(altar) on the South West of the island, make sure your form gets out of the temple as soon as they trans too because it is a safe room. Transing is a BIG BIG BIG part of running ely, when you run the zone, you will need to trans constantly, whether its because you are fighting a tough mob like Ezekiel or Ki-rin, or because an elf broke free and is wailing on your form. Always make sure the leader of your form asks before transing the form or you have given them prior permission to trans if needed, if the form is transed and you are not in a safe room yet, it could mean the end of your run.

Luring Usually most eq Mobs will have to be cleared of Elves before you fight the main Mob.. here is a list of the main mobs you will Encounter. When luring, always make sure the form is in a safe spot incase you have to trans/tele out of the zone.

  • High Elf Warrior [LV-45] Sanced - Warrior mob - Loads with Sword - Bashes
  • Fair Elf [LV-60] - Permanent Fireshield - Caster
  • Dragon hatchling [LV-31] Sanced - Dispellable - Caster - EASY
  • Juvenile Dragon [LV-40] Sanced - Dispellable - Generally not agro - EASY
  • Elite Templar Guard [LV-40] Sanced - Dispellable - Load with Sword - Casters

The toughest of these are the Fair Elves and High Elves, Fair elves are tough with permanent fireshield and high level casters, also they are usually hidden. High Elves bash and hit very hard, with a ton of HP and Sanc and in my thoughts are the toughest wandering mob. If you get stuck in a room while luring with more than a couple of these you're generally in big trouble. Also when luring, if you are doing a tough lure(tolerance for example generally loads with 6+ elves) and you fail to flee a couple times and are taking a pounding its generally a good idea to teleport and have the form summon you back into the zone… sometimes its best to not even attempt to flee, just teleport/trans instead.

Repop Times It is very important that you keep an eye on the repop times, especially when you get up to Equity and the end with the CPK blockers and one way exits. If you time it badly, you can lose your run when it repops, its usually best to hit Equity immediately after a repop, then you have an hour and a half to do Equity, Holiness, Temperance, Ki-rin and Wyrm.