Difference between revisions of "Category:Zone Walkthroughs"
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- Cholsen Manor Non-hero | - Cholsen Manor Non-hero | ||
- nightmare max lvl 26 (any class) | - nightmare max lvl 26 (any class) | ||
+ | |||
+ | 1. Golems | ||
+ | Direction: All N from Entrance | ||
+ | Tactic: Dispel & Plague | ||
+ | Items: KEY and ARMS (20HPish) | ||
+ | |||
+ | 2. Rimuldar (Permanent F-Shield) | ||
+ | Direction: Unlock/Open Gate. N then Find Rimuldar | ||
+ | Tactic: Lure &Trap | ||
+ | Items: Plague (KEY), | ||
+ | Girdle (waist) 35mana/-1dex base | ||
+ | Orb of Magic (light) 35ish mana | ||
+ | |||
+ | 3. Ludoc | ||
+ | Direction: From Golem’s room. All E, 3S, Search, (Solo D) | ||
+ | Tactic: Lure & Trap, Dispel | ||
+ | Items: KEY | ||
+ | |||
+ | 4. Kronin (Area is high-MV so keep refs up.) | ||
+ | Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch, | ||
+ | Up then Find Kronin | ||
+ | Tactic: Lure & Trap, Dispel | ||
+ | Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon), EQ (listed next run) | ||
+ | |||
+ | 5. Dragon | ||
+ | Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit). | ||
+ | Follow path to find Dragon | ||
+ | Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal | ||
+ | Items: Green Dragonscales | ||
+ | |||
+ | 6. Familiar & Hoardlings | ||
+ | Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate | ||
+ | Tactic: Hoardlings: Check all hoardlings for Marble(1=unlock, 2=unlock & lock) | ||
+ | Tactic: Familiair: Dispel, Plague, SR around Familiar (otherwise it flees) | ||
+ | Items: KEY from familiar |
Revision as of 21:19, 29 October 2016
This category comprises articles and subcategories relating to Zones Walkthroughs.
Zone Explores with level restrictions: - The Sewers Beneath Lumond's Haven Max lvl 6 - The Great Tree Max lvl 15 (any class) - Lucynde's Challenge Max lvl 25 - Lumond's Haven for New Adventurers Max lvl 25 - The M'Lanchai Edeterai Borough Max lvl 26 - Ulhazzen Mines Max lvl 30 - The Xezadha Cathedral Max lvl 30 - Cholsen Manor Non-hero - nightmare max lvl 26 (any class)
1. Golems Direction: All N from Entrance Tactic: Dispel & Plague Items: KEY and ARMS (20HPish)
2. Rimuldar (Permanent F-Shield) Direction: Unlock/Open Gate. N then Find Rimuldar Tactic: Lure &Trap Items: Plague (KEY),
Girdle (waist) 35mana/-1dex base Orb of Magic (light) 35ish mana
3. Ludoc Direction: From Golem’s room. All E, 3S, Search, (Solo D) Tactic: Lure & Trap, Dispel Items: KEY
4. Kronin (Area is high-MV so keep refs up.) Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch, Up then Find Kronin Tactic: Lure & Trap, Dispel Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon), EQ (listed next run)
5. Dragon Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit). Follow path to find Dragon Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal Items: Green Dragonscales
6. Familiar & Hoardlings Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate Tactic: Hoardlings: Check all hoardlings for Marble(1=unlock, 2=unlock & lock) Tactic: Familiair: Dispel, Plague, SR around Familiar (otherwise it flees) Items: KEY from familiar
Pages in category "Zone Walkthroughs"
The following 116 pages are in this category, out of 116 total.